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LibGDX "fake 3d" camera / rendering questions
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1
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1953
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October 29, 2016
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[LWJGL] 3 - Windowed borderless
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0
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3460
|
October 29, 2016
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library for height map generation
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0
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1670
|
October 29, 2016
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|
library for height map generation
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0
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1671
|
October 29, 2016
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My first Android Game
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0
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12742
|
October 28, 2016
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[LibGDX] Ported shader from ShaderToy.com not working
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0
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1768
|
October 28, 2016
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|
[LibGDX] Ported shader from ShaderToy.com not working
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0
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1684
|
October 28, 2016
|
|
Texture Farm
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|
8
|
3224
|
October 28, 2016
|
|
It's official: Java 9 will support Ahead-Of-Time (AOT) compilation
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6
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5668
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October 28, 2016
|
|
JOML 1.9.0 Pre-Release
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7
|
4573
|
October 28, 2016
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Texture Farm
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0
|
3216
|
October 28, 2016
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|
LWJGL GL30.glGenVertexArrays() returns duplicate ids
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0
|
6220
|
October 28, 2016
|
|
It's official: Java 9 will support Ahead-Of-Time (AOT) compilation
|
|
0
|
5532
|
October 28, 2016
|
|
Vertex cache shenanigans 2 - WTF, Nvidia???
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3
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13423
|
October 27, 2016
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Slick2D - Ripple effect on images
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0
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2756
|
October 27, 2016
|
|
[LWJGL] 3 - Working with contexts
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15
|
13980
|
October 27, 2016
|
|
Game development workflow
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0
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20991
|
October 27, 2016
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Active Rendering, flickering
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3
|
2753
|
October 26, 2016
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I am unable to get any shape representation with VBO (triangle)
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0
|
1920
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October 26, 2016
|
|
[LWJGL] 3 - Working with contexts
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|
0
|
8843
|
October 26, 2016
|
|
Vertex cache shenanigans 2 - WTF, Nvidia???
|
|
0
|
13140
|
October 26, 2016
|
|
Artemis-odb, how to initialize components?
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6
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4277
|
October 26, 2016
|
|
Low poly vs. highres normal maps
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7
|
3430
|
October 25, 2016
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|
Dynamically produce a shatter pattern
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1
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2302
|
October 25, 2016
|
|
Super Java2D Engine!
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7
|
9269
|
October 25, 2016
|
|
The Count Lucanor
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2
|
6545
|
October 25, 2016
|
|
Sprite not drawing?
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0
|
2049
|
October 24, 2016
|
|
LibGDX "fake 3d" camera / rendering questions
|
|
0
|
1388
|
October 24, 2016
|
|
Low poly vs. highres normal maps
|
|
0
|
3352
|
October 24, 2016
|
|
JOML 1.8.0 Release
|
|
48
|
42712
|
October 24, 2016
|