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LibGDX "fake 3d" camera / rendering questions
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1
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1904
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October 29, 2016
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[LWJGL] 3 - Windowed borderless
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0
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3453
|
October 29, 2016
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library for height map generation
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0
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1652
|
October 29, 2016
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library for height map generation
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0
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1646
|
October 29, 2016
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My first Android Game
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0
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12723
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October 28, 2016
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[LibGDX] Ported shader from ShaderToy.com not working
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0
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1756
|
October 28, 2016
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[LibGDX] Ported shader from ShaderToy.com not working
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0
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1667
|
October 28, 2016
|
|
Texture Farm
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8
|
3216
|
October 28, 2016
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|
It's official: Java 9 will support Ahead-Of-Time (AOT) compilation
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6
|
5648
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October 28, 2016
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JOML 1.9.0 Pre-Release
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7
|
4559
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October 28, 2016
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Texture Farm
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0
|
3209
|
October 28, 2016
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|
LWJGL GL30.glGenVertexArrays() returns duplicate ids
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0
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6211
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October 28, 2016
|
|
It's official: Java 9 will support Ahead-Of-Time (AOT) compilation
|
|
0
|
5514
|
October 28, 2016
|
|
Vertex cache shenanigans 2 - WTF, Nvidia???
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3
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13387
|
October 27, 2016
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Slick2D - Ripple effect on images
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0
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2735
|
October 27, 2016
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[LWJGL] 3 - Working with contexts
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15
|
13410
|
October 27, 2016
|
|
Game development workflow
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0
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20961
|
October 27, 2016
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Active Rendering, flickering
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3
|
2741
|
October 26, 2016
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I am unable to get any shape representation with VBO (triangle)
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0
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1912
|
October 26, 2016
|
|
[LWJGL] 3 - Working with contexts
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|
0
|
8822
|
October 26, 2016
|
|
Vertex cache shenanigans 2 - WTF, Nvidia???
|
|
0
|
13119
|
October 26, 2016
|
|
Artemis-odb, how to initialize components?
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6
|
4204
|
October 26, 2016
|
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Low poly vs. highres normal maps
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7
|
3404
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October 25, 2016
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Dynamically produce a shatter pattern
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1
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2284
|
October 25, 2016
|
|
Super Java2D Engine!
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7
|
9259
|
October 25, 2016
|
|
The Count Lucanor
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2
|
6501
|
October 25, 2016
|
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Sprite not drawing?
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0
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2044
|
October 24, 2016
|
|
LibGDX "fake 3d" camera / rendering questions
|
|
0
|
1379
|
October 24, 2016
|
|
Low poly vs. highres normal maps
|
|
0
|
3340
|
October 24, 2016
|
|
JOML 1.8.0 Release
|
|
48
|
42654
|
October 24, 2016
|