The Count Lucanor

Here’s an adventure game I spoke about a few months ago : The Count Lucanor.

It’s available on Steam since a few days : http://store.steampowered.com/app/440880

Here’s a short overview, the Steam page contains much more info :

[quote]Join Hans in a fantasy world and experience a unique adventure, full of surprises and challenges. Get hooked on an immersive tale, where every decision counts and every clue is a piece to solve the puzzle and get the treasure. Unravel the sordid secrets of the castle, meet colorful characters, and remember: horror always lurks beneath the surface.
[/quote]
We have great player reviews, and a nice Metacritic score.
The games is usually done in 5 hours but you’ll probably try a second run to choose different options, and unlock the 5 different endings.

On a technical note, as already said in the WIP topic, this game is made by 3 people :

  • the director, in charge of all gfx , story , game design , sound , movies, basically everything that is not code or scripting
  • the developer ( me ) : providing all the tools, editor and engine.
  • the mapper : creating maps and scripting.

Everything is Java, using the opengl / openal bindings provided by Jogamp.
The game uses opengl2 features, shaders for nice 2D lighting, blending things and a bit of effects.

I hope you’ll like it :slight_smile:

Hi , Do you want to translate the game into Arabic ?? i can help you guys … :wink: شكرا.

Cool! I was aware of the game, but didn’t know it was implemented in Java. Can you tell us a bit about how you implemented and packaged it? What libraries/frameworks? Did you bundle a JVM, and which one?