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Do you team up with marketing experts or use their services? Does Steam h_elp?
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6
|
5875
|
July 28, 2015
|
|
multiply a variable with a delta timestep
|
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2
|
1748
|
July 28, 2015
|
|
Incremental achievements in GPGS
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|
0
|
1458
|
July 28, 2015
|
|
Incremental achievements in GPGS
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|
0
|
1495
|
July 28, 2015
|
|
Electric network in a tile based game
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|
12
|
6788
|
July 28, 2015
|
|
Questions about scaling -- libgdx
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|
7
|
2957
|
July 28, 2015
|
|
multiply a variable with a delta timestep
|
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0
|
1742
|
July 28, 2015
|
|
[LWJGL] How can I make a batcher with GL3.x
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0
|
1289
|
July 27, 2015
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Phase Modulation for Synthesizers
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0
|
19400
|
July 27, 2015
|
|
LWJGL window with Swing dialog
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|
0
|
2503
|
July 27, 2015
|
|
LWJGL window with Swing dialog
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|
0
|
2486
|
July 27, 2015
|
|
Questions about scaling -- libgdx
|
|
0
|
2899
|
July 27, 2015
|
|
Isometric Object Rendering
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4
|
2362
|
July 27, 2015
|
|
My map load parser is taking ages on android
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0
|
7530
|
July 27, 2015
|
|
UDP packet ~1400 byte maximum
|
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2
|
1829
|
July 27, 2015
|
|
TileRenderer Buggy lines
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17
|
4102
|
July 26, 2015
|
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How do you handle lots of entities with no lag?
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4
|
1804
|
July 26, 2015
|
|
How do you handle lots of entities with no lag?
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0
|
1777
|
July 26, 2015
|
|
TileRenderer Buggy lines
|
|
0
|
4069
|
July 26, 2015
|
|
UDP packet ~1400 byte maximum
|
|
0
|
1870
|
July 26, 2015
|
|
[ANDROID][FREE] Pong Master
|
|
0
|
8065
|
July 25, 2015
|
|
Optimizing Conway's Game of Life
|
|
34
|
15403
|
July 24, 2015
|
|
Handling collisions in a platformer
|
|
4
|
2757
|
July 24, 2015
|
|
Electric network in a tile based game
|
|
0
|
6654
|
July 24, 2015
|
|
Handling collisions in a platformer
|
|
0
|
2734
|
July 24, 2015
|
|
LibGDX Resizing bug?
|
|
2
|
2233
|
July 24, 2015
|
|
Virtual machine ID
|
|
4
|
4135
|
July 23, 2015
|
|
Virtual machine ID
|
|
0
|
4075
|
July 23, 2015
|
|
Create a .jar depending natives / various libs
|
|
13
|
18817
|
July 23, 2015
|
|
Handling curves in a platformer?
|
|
7
|
3735
|
July 23, 2015
|