|
Do you team up with marketing experts or use their services? Does Steam h_elp?
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6
|
5922
|
July 28, 2015
|
|
multiply a variable with a delta timestep
|
|
2
|
1770
|
July 28, 2015
|
|
Incremental achievements in GPGS
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|
0
|
1497
|
July 28, 2015
|
|
Incremental achievements in GPGS
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|
0
|
1522
|
July 28, 2015
|
|
Electric network in a tile based game
|
|
12
|
6854
|
July 28, 2015
|
|
Questions about scaling -- libgdx
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|
7
|
2995
|
July 28, 2015
|
|
multiply a variable with a delta timestep
|
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0
|
1770
|
July 28, 2015
|
|
[LWJGL] How can I make a batcher with GL3.x
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0
|
1312
|
July 27, 2015
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Phase Modulation for Synthesizers
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0
|
19438
|
July 27, 2015
|
|
LWJGL window with Swing dialog
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|
0
|
2531
|
July 27, 2015
|
|
LWJGL window with Swing dialog
|
|
0
|
2513
|
July 27, 2015
|
|
Questions about scaling -- libgdx
|
|
0
|
2929
|
July 27, 2015
|
|
Isometric Object Rendering
|
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4
|
2392
|
July 27, 2015
|
|
My map load parser is taking ages on android
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0
|
7570
|
July 27, 2015
|
|
UDP packet ~1400 byte maximum
|
|
2
|
1867
|
July 27, 2015
|
|
TileRenderer Buggy lines
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|
17
|
4127
|
July 26, 2015
|
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How do you handle lots of entities with no lag?
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4
|
1823
|
July 26, 2015
|
|
How do you handle lots of entities with no lag?
|
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0
|
1802
|
July 26, 2015
|
|
TileRenderer Buggy lines
|
|
0
|
4090
|
July 26, 2015
|
|
UDP packet ~1400 byte maximum
|
|
0
|
1903
|
July 26, 2015
|
|
[ANDROID][FREE] Pong Master
|
|
0
|
8099
|
July 25, 2015
|
|
Optimizing Conway's Game of Life
|
|
34
|
15556
|
July 24, 2015
|
|
Handling collisions in a platformer
|
|
4
|
2778
|
July 24, 2015
|
|
Electric network in a tile based game
|
|
0
|
6698
|
July 24, 2015
|
|
Handling collisions in a platformer
|
|
0
|
2755
|
July 24, 2015
|
|
LibGDX Resizing bug?
|
|
2
|
2264
|
July 24, 2015
|
|
Virtual machine ID
|
|
4
|
4183
|
July 23, 2015
|
|
Virtual machine ID
|
|
0
|
4120
|
July 23, 2015
|
|
Create a .jar depending natives / various libs
|
|
13
|
18841
|
July 23, 2015
|
|
Handling curves in a platformer?
|
|
7
|
3760
|
July 23, 2015
|