Hello,
I’ve recently begun experiementing with rendering tiles isometrically, currently I’m using 128 * 64 tiles however I’m running into some difficulty on how to render objects that span multiple tiles and are larger than 128 * 64, a pattern I’ve noticed is that when the objects width exceeds 192 it begins to become offset from the terrain tiles. I thought prehaps breaking the larger objects down into 128 * 64 tiles but then wouldn’t that requiring rendering the individual tiles in a specific order?
Any tips would be great!