Hey guys, I’ve come into a problem.
I’m writing a UDP server/client program that sends datagram packets at 20fps. The client will not receive packets over the internet any larger than around 1400 bytes, Is there a way I can get around this without having to manually split them up and rejoin them later? (Reading http://www.gamedev.net/topic/470929-max-udp-packet-payload/ seems to be something with routers dropping packets)
I also looked here:
If I do have to split the packets myself, would it be better to split them into 508 byte chunks or 1472 byes?
Thanks very much