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Projection Matrix Resize LWJGL3
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0
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3887
|
May 10, 2016
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Designing a shopkeeper game, need ideas
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3
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29140
|
May 10, 2016
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Game research - 4x and card games
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11
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20039
|
May 10, 2016
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Vec4 Mathematics
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0
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10706
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May 10, 2016
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Java wrapping of OpenGL objects
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0
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13747
|
May 10, 2016
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[LIBGDX] Handling input on the android.
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0
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2095
|
May 10, 2016
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Analytics on JGO?
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2
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2885
|
May 9, 2016
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Analytics on JGO?
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0
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2887
|
May 9, 2016
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TrapGame - Multiplayer game with Swing/AWT
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6
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11992
|
May 9, 2016
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OBJ conventions
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0
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13240
|
May 9, 2016
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[libgdx]Collision detection not working
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2
|
5279
|
May 9, 2016
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Looking for A Team Mate
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0
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2501
|
May 8, 2016
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Sound on Debian Jessie Linux
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11
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11609
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May 8, 2016
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TrapGame - Multiplayer game with Swing/AWT
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0
|
10585
|
May 8, 2016
|
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Solved LibGDX Rendered tiled and non tiled sprite lines not smooth
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6
|
5754
|
May 8, 2016
|
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Where I came from
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12
|
11042
|
May 7, 2016
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Smile Customizer
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0
|
4686
|
May 7, 2016
|
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Smile Customizer
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0
|
4692
|
May 7, 2016
|
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Libgdx Eclipse asset errors
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0
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1664
|
May 7, 2016
|
|
Libgdx Eclipse asset errors
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0
|
1648
|
May 7, 2016
|
|
Libgdx Json serialization of HashMap
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9
|
7668
|
May 6, 2016
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MyPong
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3
|
8392
|
May 6, 2016
|
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Bit Siege - 2D Competitive Multiplayer PvP Game. (Patch v2.1 out now!)
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77
|
104576
|
May 6, 2016
|
|
Solved LibGDX Rendered tiled and non tiled sprite lines not smooth
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|
0
|
5708
|
May 6, 2016
|
|
Libgdx Json serialization of HashMap
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|
0
|
7020
|
May 5, 2016
|
|
Swinging physics
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|
1
|
6018
|
May 5, 2016
|
|
Falling Stars: War of Empires - Now on Steam!
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3
|
12159
|
May 5, 2016
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|
Swinging physics
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0
|
5830
|
May 5, 2016
|
|
How does Steam handle free games with micro transactions?
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2
|
6937
|
May 5, 2016
|
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Lo-Phi - Video Game Composer for Hire
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19
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28509
|
May 4, 2016
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