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LibGDX "fake 3d" camera / rendering questions
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1
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2037
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October 29, 2016
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[LWJGL] 3 - Windowed borderless
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0
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3483
|
October 29, 2016
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library for height map generation
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0
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1698
|
October 29, 2016
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library for height map generation
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0
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1697
|
October 29, 2016
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My first Android Game
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0
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12799
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October 28, 2016
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[LibGDX] Ported shader from ShaderToy.com not working
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0
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1793
|
October 28, 2016
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[LibGDX] Ported shader from ShaderToy.com not working
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0
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1722
|
October 28, 2016
|
|
Texture Farm
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8
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3242
|
October 28, 2016
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|
It's official: Java 9 will support Ahead-Of-Time (AOT) compilation
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6
|
5713
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October 28, 2016
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JOML 1.9.0 Pre-Release
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7
|
4646
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October 28, 2016
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Texture Farm
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0
|
3235
|
October 28, 2016
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|
LWJGL GL30.glGenVertexArrays() returns duplicate ids
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0
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6244
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October 28, 2016
|
|
It's official: Java 9 will support Ahead-Of-Time (AOT) compilation
|
|
0
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5578
|
October 28, 2016
|
|
Vertex cache shenanigans 2 - WTF, Nvidia???
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3
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13476
|
October 27, 2016
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Slick2D - Ripple effect on images
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0
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2782
|
October 27, 2016
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[LWJGL] 3 - Working with contexts
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15
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15410
|
October 27, 2016
|
|
Game development workflow
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0
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21066
|
October 27, 2016
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Active Rendering, flickering
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3
|
2781
|
October 26, 2016
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I am unable to get any shape representation with VBO (triangle)
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0
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1939
|
October 26, 2016
|
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[LWJGL] 3 - Working with contexts
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0
|
8915
|
October 26, 2016
|
|
Vertex cache shenanigans 2 - WTF, Nvidia???
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|
0
|
13182
|
October 26, 2016
|
|
Artemis-odb, how to initialize components?
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6
|
4431
|
October 26, 2016
|
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Low poly vs. highres normal maps
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7
|
3471
|
October 25, 2016
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Dynamically produce a shatter pattern
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1
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2358
|
October 25, 2016
|
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Super Java2D Engine!
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7
|
9298
|
October 25, 2016
|
|
The Count Lucanor
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2
|
6616
|
October 25, 2016
|
|
Sprite not drawing?
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0
|
2079
|
October 24, 2016
|
|
LibGDX "fake 3d" camera / rendering questions
|
|
0
|
1412
|
October 24, 2016
|
|
Low poly vs. highres normal maps
|
|
0
|
3371
|
October 24, 2016
|
|
JOML 1.8.0 Release
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|
48
|
43014
|
October 24, 2016
|