A ton of primitive types created at runtime
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|
4
|
3915
|
June 3, 2011
|
how deal with time spent per thread?
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|
10
|
6894
|
May 28, 2011
|
Immutable Vectors and Performance
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28
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19282
|
May 13, 2011
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Tile/LargeImage speed?
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9
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5794
|
April 20, 2011
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Rendering large sprites using OpenGL?
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11
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7338
|
April 13, 2011
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Can I draw thousands of sprites with good performance?
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3
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4704
|
April 11, 2011
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Properly using VolatileImage
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0
|
4141
|
March 24, 2011
|
Thread pools
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9
|
7521
|
February 24, 2011
|
running a large number of "counting QL" on a noSQL data store. Algorithm or a Be
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2
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2627
|
February 3, 2011
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coordinating sound f/x with visual f/x
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6
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4904
|
January 20, 2011
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Bitboard for othello
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8
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9029
|
January 6, 2011
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Fastest way of using FloatBuffers
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13
|
20744
|
December 15, 2010
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Bit Bashing Fun
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4
|
3560
|
December 8, 2010
|
Greedy Garbage Collector
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9
|
6166
|
December 2, 2010
|
Order of execution in ExecutorService
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13
|
13799
|
November 30, 2010
|
Smart Image cache
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5
|
5861
|
November 24, 2010
|
Win32 GDI PatBlt equivalent in Java (awt)?
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2
|
4769
|
October 27, 2010
|
loading - one big File vs. many small files
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4
|
9224
|
October 21, 2010
|
What are the current best GC parameters for a soft-realtime game?
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3
|
4276
|
October 15, 2010
|
Fastest way to set every pixel?
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|
10
|
17344
|
September 30, 2010
|
Calculating pairs in an octree
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15
|
12759
|
September 9, 2010
|
Immediate mode rendering is dead
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82
|
54253
|
September 6, 2010
|
Removed..
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|
12
|
15666
|
September 5, 2010
|
Sprites!
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45
|
30644
|
August 9, 2010
|
This is killing my computer D: (simple task)
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|
9
|
6081
|
June 11, 2010
|
Transaction monitoring?
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|
0
|
2159
|
June 3, 2010
|
QuadTrees / Spatial Data Structures
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17
|
9207
|
May 30, 2010
|
Java2D and SVG style Animations.
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0
|
2648
|
May 5, 2010
|
switching between two OpenGL matrices
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|
8
|
7778
|
April 7, 2010
|
GLSL speed pitfall ?
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|
9
|
8632
|
March 17, 2010
|