A ton of primitive types created at runtime
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|
4
|
3819
|
June 3, 2011
|
how deal with time spent per thread?
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|
10
|
6819
|
May 28, 2011
|
Immutable Vectors and Performance
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28
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19177
|
May 13, 2011
|
Tile/LargeImage speed?
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9
|
5735
|
April 20, 2011
|
Rendering large sprites using OpenGL?
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11
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7250
|
April 13, 2011
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Can I draw thousands of sprites with good performance?
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3
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4636
|
April 11, 2011
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Properly using VolatileImage
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0
|
4081
|
March 24, 2011
|
Thread pools
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9
|
7436
|
February 24, 2011
|
running a large number of "counting QL" on a noSQL data store. Algorithm or a Be
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2
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2555
|
February 3, 2011
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coordinating sound f/x with visual f/x
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6
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4831
|
January 20, 2011
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Bitboard for othello
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8
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8588
|
January 6, 2011
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Fastest way of using FloatBuffers
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13
|
20398
|
December 15, 2010
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Bit Bashing Fun
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4
|
3459
|
December 8, 2010
|
Greedy Garbage Collector
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9
|
6079
|
December 2, 2010
|
Order of execution in ExecutorService
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13
|
13102
|
November 30, 2010
|
Smart Image cache
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5
|
5775
|
November 24, 2010
|
Win32 GDI PatBlt equivalent in Java (awt)?
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2
|
4702
|
October 27, 2010
|
loading - one big File vs. many small files
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4
|
9116
|
October 21, 2010
|
What are the current best GC parameters for a soft-realtime game?
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|
3
|
4170
|
October 15, 2010
|
Fastest way to set every pixel?
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|
10
|
16768
|
September 30, 2010
|
Calculating pairs in an octree
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15
|
12665
|
September 9, 2010
|
Immediate mode rendering is dead
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|
82
|
54007
|
September 6, 2010
|
Removed..
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|
12
|
15600
|
September 5, 2010
|
Sprites!
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|
45
|
30445
|
August 9, 2010
|
This is killing my computer D: (simple task)
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|
9
|
5991
|
June 11, 2010
|
Transaction monitoring?
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|
0
|
2100
|
June 3, 2010
|
QuadTrees / Spatial Data Structures
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|
17
|
9123
|
May 30, 2010
|
Java2D and SVG style Animations.
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|
0
|
2599
|
May 5, 2010
|
switching between two OpenGL matrices
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|
8
|
7630
|
April 7, 2010
|
GLSL speed pitfall ?
|
|
9
|
8566
|
March 17, 2010
|