I have a game board, let’s say 1024x768. Kind of like the game of life, but every cell will be it’s own color.
What’s the fastest way to do this? I tried it though Slick 2d, but assuming there is probably some over head there.
I don’t know OpenGL, so hopefully someone can guide me?
I’ve tried drawing fillRect and using an image (byte) buffer (ImageData.getImage() - involves lots of creating/destroying of an Image object)
I did it on different workstations, one has a way better CPU and the other has way better GPU.
It seems filling quads is heavy on the GPU and creating an image/byte buffer kills the cpu/memory.
Doing in direct in lwjgl will give better performance? What would be a good approach and can someone point me in the right direction?