Hi,
I am making a tile based game which typically will have 25x25 tiles visible at any given time. Now, on top of those tiles are player animations, buildings and a bunch of other stuff so it ends up at around 1000 tiles being drawn every frame.
I get roughly 60fps right now. Is this expected with 1000 tiles?
What is the best way of optimization? Drawing the tiles to larger images and then only redrawing those large images?
Edit: I´m using LWJGL and the sprites are 32x32 pixels each.