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LWJGL Texture with Non-Scaled Border
|
|
0
|
2927
|
March 13, 2014
|
|
LWJGL bug: Duplicate enums in GL43
|
|
6
|
5318
|
March 11, 2014
|
|
LWJGL bug: Duplicate enums in GL43
|
|
0
|
5243
|
March 10, 2014
|
|
VBO performance
|
|
0
|
17158
|
March 10, 2014
|
|
SpriteBatcher Strat: Handling Buffers
|
|
0
|
3393
|
March 8, 2014
|
|
SpriteBatcher Strat: Handling Buffers
|
|
0
|
3408
|
March 8, 2014
|
|
Render on specific GPU in OpenGL
|
|
7
|
6726
|
March 7, 2014
|
|
LWJGL Shadow mapping
|
|
4
|
10442
|
March 7, 2014
|
|
LWJGL Shadow mapping
|
|
0
|
10283
|
March 3, 2014
|
|
LWJGL library path for Eclipse
|
|
0
|
7053
|
March 3, 2014
|
|
VBO´s multitexturing
|
|
3
|
4337
|
March 1, 2014
|
|
VBO´s multitexturing
|
|
0
|
4296
|
March 1, 2014
|
|
Reusing depth values from FBO
|
|
7
|
9216
|
February 25, 2014
|
|
Reusing depth values from FBO
|
|
0
|
9199
|
February 24, 2014
|
|
lwjgl - screen sized background image
|
|
11
|
8024
|
February 23, 2014
|
|
lwjgl - screen sized background image
|
|
0
|
7774
|
February 23, 2014
|
|
Render on specific GPU in OpenGL
|
|
0
|
6366
|
February 22, 2014
|
|
How to handle single vertex with multiple uv co-ordinates?
|
|
12
|
10951
|
February 19, 2014
|
|
Straight line between two points (shader)
|
|
9
|
13068
|
February 14, 2014
|
|
Straight line between two points (shader)
|
|
0
|
10464
|
February 13, 2014
|
|
Choosing how to go about CRT (retro arcade screen) effect?
|
|
2
|
4852
|
February 13, 2014
|
|
Choosing how to go about CRT (retro arcade screen) effect?
|
|
0
|
4867
|
February 13, 2014
|
|
MD3 Models
|
|
7
|
8606
|
February 11, 2014
|
|
JOGL shadows and problem with port from NeHe
|
|
11
|
8550
|
February 11, 2014
|
|
GLSL speed vs java speed
|
|
4
|
3381
|
February 8, 2014
|
|
JOGL shadows and problem with port from NeHe
|
|
0
|
8557
|
February 7, 2014
|
|
GLSL speed vs java speed
|
|
0
|
3289
|
February 7, 2014
|
|
Problems with colors and samples mixing in GLSL shaders
|
|
7
|
7227
|
February 6, 2014
|
|
Problems with colors and samples mixing in GLSL shaders
|
|
0
|
6816
|
February 5, 2014
|
|
How to handle single vertex with multiple uv co-ordinates?
|
|
0
|
9859
|
February 5, 2014
|