LWJGL Texture with Non-Scaled Border
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0
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2906
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March 13, 2014
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LWJGL bug: Duplicate enums in GL43
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6
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5285
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March 11, 2014
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LWJGL bug: Duplicate enums in GL43
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0
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5222
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March 10, 2014
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VBO performance
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0
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17131
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March 10, 2014
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SpriteBatcher Strat: Handling Buffers
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0
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3371
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March 8, 2014
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SpriteBatcher Strat: Handling Buffers
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0
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3385
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March 8, 2014
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Render on specific GPU in OpenGL
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7
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6650
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March 7, 2014
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LWJGL Shadow mapping
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4
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10404
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March 7, 2014
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LWJGL Shadow mapping
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0
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10256
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March 3, 2014
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LWJGL library path for Eclipse
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0
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7024
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March 3, 2014
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VBO´s multitexturing
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3
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4306
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March 1, 2014
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VBO´s multitexturing
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0
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4263
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March 1, 2014
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Reusing depth values from FBO
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7
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9161
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February 25, 2014
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Reusing depth values from FBO
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0
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9177
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February 24, 2014
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lwjgl - screen sized background image
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11
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7987
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February 23, 2014
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lwjgl - screen sized background image
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0
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7745
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February 23, 2014
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Render on specific GPU in OpenGL
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0
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6340
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February 22, 2014
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How to handle single vertex with multiple uv co-ordinates?
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12
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10768
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February 19, 2014
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Straight line between two points (shader)
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9
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12842
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February 14, 2014
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Straight line between two points (shader)
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0
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10434
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February 13, 2014
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Choosing how to go about CRT (retro arcade screen) effect?
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2
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4741
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February 13, 2014
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Choosing how to go about CRT (retro arcade screen) effect?
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0
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4800
|
February 13, 2014
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MD3 Models
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7
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8471
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February 11, 2014
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JOGL shadows and problem with port from NeHe
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11
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8507
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February 11, 2014
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GLSL speed vs java speed
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4
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3350
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February 8, 2014
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JOGL shadows and problem with port from NeHe
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0
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8531
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February 7, 2014
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GLSL speed vs java speed
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0
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3270
|
February 7, 2014
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Problems with colors and samples mixing in GLSL shaders
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7
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7154
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February 6, 2014
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Problems with colors and samples mixing in GLSL shaders
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0
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6796
|
February 5, 2014
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How to handle single vertex with multiple uv co-ordinates?
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0
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9831
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February 5, 2014
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