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LWJGL Texture with Non-Scaled Border
|
|
0
|
2948
|
March 13, 2014
|
|
LWJGL bug: Duplicate enums in GL43
|
|
6
|
5347
|
March 11, 2014
|
|
LWJGL bug: Duplicate enums in GL43
|
|
0
|
5267
|
March 10, 2014
|
|
VBO performance
|
|
0
|
17178
|
March 10, 2014
|
|
SpriteBatcher Strat: Handling Buffers
|
|
0
|
3415
|
March 8, 2014
|
|
SpriteBatcher Strat: Handling Buffers
|
|
0
|
3434
|
March 8, 2014
|
|
Render on specific GPU in OpenGL
|
|
7
|
6845
|
March 7, 2014
|
|
LWJGL Shadow mapping
|
|
4
|
10492
|
March 7, 2014
|
|
LWJGL Shadow mapping
|
|
0
|
10309
|
March 3, 2014
|
|
LWJGL library path for Eclipse
|
|
0
|
7093
|
March 3, 2014
|
|
VBO´s multitexturing
|
|
3
|
4365
|
March 1, 2014
|
|
VBO´s multitexturing
|
|
0
|
4319
|
March 1, 2014
|
|
Reusing depth values from FBO
|
|
7
|
9324
|
February 25, 2014
|
|
Reusing depth values from FBO
|
|
0
|
9233
|
February 24, 2014
|
|
lwjgl - screen sized background image
|
|
11
|
8065
|
February 23, 2014
|
|
lwjgl - screen sized background image
|
|
0
|
7800
|
February 23, 2014
|
|
Render on specific GPU in OpenGL
|
|
0
|
6388
|
February 22, 2014
|
|
How to handle single vertex with multiple uv co-ordinates?
|
|
12
|
11250
|
February 19, 2014
|
|
Straight line between two points (shader)
|
|
9
|
13294
|
February 14, 2014
|
|
Straight line between two points (shader)
|
|
0
|
10495
|
February 13, 2014
|
|
Choosing how to go about CRT (retro arcade screen) effect?
|
|
2
|
4975
|
February 13, 2014
|
|
Choosing how to go about CRT (retro arcade screen) effect?
|
|
0
|
4946
|
February 13, 2014
|
|
MD3 Models
|
|
7
|
8759
|
February 11, 2014
|
|
JOGL shadows and problem with port from NeHe
|
|
11
|
8583
|
February 11, 2014
|
|
GLSL speed vs java speed
|
|
4
|
3416
|
February 8, 2014
|
|
JOGL shadows and problem with port from NeHe
|
|
0
|
8591
|
February 7, 2014
|
|
GLSL speed vs java speed
|
|
0
|
3313
|
February 7, 2014
|
|
Problems with colors and samples mixing in GLSL shaders
|
|
7
|
7289
|
February 6, 2014
|
|
Problems with colors and samples mixing in GLSL shaders
|
|
0
|
6839
|
February 5, 2014
|
|
How to handle single vertex with multiple uv co-ordinates?
|
|
0
|
9886
|
February 5, 2014
|