How to handle single vertex with multiple uv co-ordinates?

Hi,

I’m trying to get a texture a cube, however I’ve come across an issue, and I have no idea how I go about solving it.

Here’s an image to try assist with explanation of my problem.

http://imageshack.com/a/img809/6545/z9sr.png

This is what the cube is like UV un-wraped, 14 co-ordinates to 8 vertices.
Now, as you can see there are several circle, each one represents a single vertex by color.
So you can see, some vertices appear in multiple places, each place being a unique UV co-ordinate.
With that in mind, how do I tell OpenGL that a vertex may have more than one UV co-ordinate.
I understand how to do it in the case of it being one-to-one.

I’m using LWJGL v2.9.1
The OpenGL version I’m focusing on is v4.X

If I poorly explained this, I apologize, I will try my best to answer any questions regarding it.