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LibGDX 2D RTS game GUI
|
|
1
|
3854
|
March 16, 2016
|
|
(Individual Tile Classes vs Method Stacking) and Storing Tile Data
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|
0
|
13511
|
March 15, 2016
|
|
Moving bad guys
|
|
0
|
8653
|
March 15, 2016
|
|
Light values
|
|
15
|
8141
|
March 14, 2016
|
|
Starting with JavaFX 8 - missing something
|
|
0
|
1028
|
March 14, 2016
|
|
Starting with JavaFX 8 - missing something
|
|
0
|
1015
|
March 14, 2016
|
|
Character sprite rotation
|
|
0
|
2494
|
March 14, 2016
|
|
Newbie questions on game states and game libraries
|
|
5
|
3946
|
March 13, 2016
|
|
Drawing a rotating ellipse in JavaFX
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|
0
|
1257
|
March 12, 2016
|
|
Drawing a rotating ellipse in JavaFX
|
|
0
|
1441
|
March 12, 2016
|
|
[LWJGL] Attributes and VBO
|
|
35
|
17459
|
March 11, 2016
|
|
J8 @Repeatable with Generic
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|
2
|
2027
|
March 9, 2016
|
|
J8 @Repeatable with Generic
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|
0
|
1973
|
March 9, 2016
|
|
LibGDX 2D RTS game GUI
|
|
0
|
3190
|
March 9, 2016
|
|
24bit vs 32bit ColorModel performance
|
|
2
|
2034
|
March 9, 2016
|
|
24bit vs 32bit ColorModel performance
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|
0
|
2001
|
March 9, 2016
|
|
Check network connection in libGDX
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|
2
|
2010
|
March 9, 2016
|
|
Storing tile data
|
|
14
|
6484
|
March 8, 2016
|
|
Check network connection in libGDX
|
|
0
|
1741
|
March 8, 2016
|
|
Video playing in game
|
|
0
|
46870
|
March 8, 2016
|
|
Dropping tiles
|
|
24
|
14294
|
March 8, 2016
|
|
Storing tile data
|
|
0
|
6403
|
March 8, 2016
|
|
Nothing written to depth buffer
|
|
1
|
1537
|
March 6, 2016
|
|
Nothing written to depth buffer
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|
0
|
1529
|
March 5, 2016
|
|
Not draw tiles with light level of zero
|
|
3
|
1632
|
March 3, 2016
|
|
Not draw tiles with light level of zero
|
|
0
|
1623
|
March 3, 2016
|
|
[LWJGL] Attributes and VBO
|
|
0
|
17224
|
March 1, 2016
|
|
Dropping tiles
|
|
0
|
14136
|
February 29, 2016
|
|
Light values
|
|
0
|
7966
|
February 29, 2016
|
|
User Input Listener Strategy
|
|
4
|
4871
|
February 26, 2016
|