Hi,
As my game progresses, I’m now looking at reducing my 2d array size, it current is 3000x2000:
TileEntity[][] worldMap = new TileEntity[3000][2000];
TileEntity is defined as:
abstract class TileEntity
{
protected int xPos,yPos;
protected int txPos,tYPos;
protected int lightValue;
protected int hits;
protected void draw(SpriteBatch s) { ... }
}
Then other tile entities derive from this one. Now, looking at the class the int’s could be changed to a short for the xPos,yPos, the txPos,tYPos could be changed to byte and same for lightValue and hits thus saving up some memory.
Is there another way - maybe make array smaller and read from file storage?
Any advice is appreciated.
Thanks