Hello everyone,
I want to build a RTS game using LibGDX, and I’m really clueless on how to make a working GUI.
I followed this 2-years-old tutorial to create a little test screen where I have a unit that moves and zoom in/zoom out. I understand that it has to be done using Stage, so I created a Unit class (with parameters like hp, attack, max speed, etc.) which extends Actor.
What I want to achieve is an overlay of panels and buttons over the game’s scrollable and zoomable “world” that would remain static wherever I move my camera or whether I zoom in or out.
Can anyone please explain (or show) how to ceate that kind of interface using LibGDX?
Thanks in advance ;D