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Java multiple 'loggers' in terminal emulators
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|
0
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1574
|
April 3, 2016
|
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Java multiple 'loggers' in terminal emulators
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0
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1558
|
April 3, 2016
|
|
Time, delays, etc
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|
5
|
4216
|
April 1, 2016
|
|
Time, delays, etc
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0
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4224
|
April 1, 2016
|
|
Pathfinding through a node graph
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4
|
4879
|
March 31, 2016
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Questions on GLSL lighting
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2
|
2139
|
March 31, 2016
|
|
Questions on GLSL lighting
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0
|
2148
|
March 31, 2016
|
|
Moving bad guys
|
|
20
|
8686
|
March 30, 2016
|
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Pathfinding through a node graph
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0
|
3480
|
March 30, 2016
|
|
[libgdx]Collision detection not working
|
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0
|
4029
|
March 30, 2016
|
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Executable jar exception
|
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4
|
1924
|
March 30, 2016
|
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alien jumping
|
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8
|
3733
|
March 29, 2016
|
|
Chunks and Cross-chunk Tile Transitions
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|
2
|
1756
|
March 28, 2016
|
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alien jumping
|
|
0
|
3701
|
March 28, 2016
|
|
How to efficiently store values, and benefit?
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6
|
4311
|
March 28, 2016
|
|
Chunks and Cross-chunk Tile Transitions
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0
|
1754
|
March 28, 2016
|
|
Implementin blocks in a Minecraft-like, AI-heavy, complex game with huge worlds
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|
7
|
4540
|
March 27, 2016
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Implementin blocks in a Minecraft-like, AI-heavy, complex game with huge worlds
|
|
0
|
4513
|
March 26, 2016
|
|
Array Of Sub-Classes
|
|
13
|
8175
|
March 24, 2016
|
|
Array Of Sub-Classes
|
|
0
|
8150
|
March 22, 2016
|
|
Resizing Screen with GDX
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|
2
|
1687
|
March 20, 2016
|
|
Resizing Screen with GDX
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0
|
1643
|
March 20, 2016
|
|
Executable jar exception
|
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0
|
1908
|
March 20, 2016
|
|
Character sprite rotation
|
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3
|
2479
|
March 20, 2016
|
|
Merging a texture on top of another
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|
3
|
1396
|
March 20, 2016
|
|
Merging a texture on top of another
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|
0
|
1382
|
March 18, 2016
|
|
Procedural (never ending) map generation
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|
3
|
2336
|
March 18, 2016
|
|
Video playing in game
|
|
56
|
47825
|
March 17, 2016
|
|
Procedural (never ending) map generation
|
|
0
|
2296
|
March 17, 2016
|
|
(Individual Tile Classes vs Method Stacking) and Storing Tile Data
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28
|
13528
|
March 17, 2016
|