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Java multiple 'loggers' in terminal emulators
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|
0
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1583
|
April 3, 2016
|
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Java multiple 'loggers' in terminal emulators
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0
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1565
|
April 3, 2016
|
|
Time, delays, etc
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5
|
4224
|
April 1, 2016
|
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Time, delays, etc
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0
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4228
|
April 1, 2016
|
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Pathfinding through a node graph
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4
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4891
|
March 31, 2016
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Questions on GLSL lighting
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2
|
2144
|
March 31, 2016
|
|
Questions on GLSL lighting
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0
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2155
|
March 31, 2016
|
|
Moving bad guys
|
|
20
|
8704
|
March 30, 2016
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Pathfinding through a node graph
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0
|
3485
|
March 30, 2016
|
|
[libgdx]Collision detection not working
|
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0
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4046
|
March 30, 2016
|
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Executable jar exception
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4
|
1931
|
March 30, 2016
|
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alien jumping
|
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8
|
3742
|
March 29, 2016
|
|
Chunks and Cross-chunk Tile Transitions
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|
2
|
1767
|
March 28, 2016
|
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alien jumping
|
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0
|
3705
|
March 28, 2016
|
|
How to efficiently store values, and benefit?
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6
|
4323
|
March 28, 2016
|
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Chunks and Cross-chunk Tile Transitions
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0
|
1760
|
March 28, 2016
|
|
Implementin blocks in a Minecraft-like, AI-heavy, complex game with huge worlds
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|
7
|
4551
|
March 27, 2016
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Implementin blocks in a Minecraft-like, AI-heavy, complex game with huge worlds
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|
0
|
4520
|
March 26, 2016
|
|
Array Of Sub-Classes
|
|
13
|
8179
|
March 24, 2016
|
|
Array Of Sub-Classes
|
|
0
|
8155
|
March 22, 2016
|
|
Resizing Screen with GDX
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|
2
|
1694
|
March 20, 2016
|
|
Resizing Screen with GDX
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0
|
1649
|
March 20, 2016
|
|
Executable jar exception
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0
|
1913
|
March 20, 2016
|
|
Character sprite rotation
|
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3
|
2491
|
March 20, 2016
|
|
Merging a texture on top of another
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|
3
|
1401
|
March 20, 2016
|
|
Merging a texture on top of another
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|
0
|
1388
|
March 18, 2016
|
|
Procedural (never ending) map generation
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3
|
2352
|
March 18, 2016
|
|
Video playing in game
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|
56
|
47892
|
March 17, 2016
|
|
Procedural (never ending) map generation
|
|
0
|
2307
|
March 17, 2016
|
|
(Individual Tile Classes vs Method Stacking) and Storing Tile Data
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28
|
13585
|
March 17, 2016
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