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Java multiple 'loggers' in terminal emulators
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0
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1554
|
April 3, 2016
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Java multiple 'loggers' in terminal emulators
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0
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1538
|
April 3, 2016
|
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Time, delays, etc
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5
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4194
|
April 1, 2016
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Time, delays, etc
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0
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4205
|
April 1, 2016
|
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Pathfinding through a node graph
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4
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4845
|
March 31, 2016
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Questions on GLSL lighting
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2
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2118
|
March 31, 2016
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Questions on GLSL lighting
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0
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2129
|
March 31, 2016
|
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Moving bad guys
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20
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8635
|
March 30, 2016
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Pathfinding through a node graph
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0
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3462
|
March 30, 2016
|
|
[libgdx]Collision detection not working
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0
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3999
|
March 30, 2016
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Executable jar exception
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4
|
1900
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March 30, 2016
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alien jumping
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8
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3701
|
March 29, 2016
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Chunks and Cross-chunk Tile Transitions
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2
|
1736
|
March 28, 2016
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alien jumping
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0
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3678
|
March 28, 2016
|
|
How to efficiently store values, and benefit?
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6
|
4286
|
March 28, 2016
|
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Chunks and Cross-chunk Tile Transitions
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0
|
1732
|
March 28, 2016
|
|
Implementin blocks in a Minecraft-like, AI-heavy, complex game with huge worlds
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7
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4520
|
March 27, 2016
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Implementin blocks in a Minecraft-like, AI-heavy, complex game with huge worlds
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0
|
4494
|
March 26, 2016
|
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Array Of Sub-Classes
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13
|
8153
|
March 24, 2016
|
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Array Of Sub-Classes
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0
|
8133
|
March 22, 2016
|
|
Resizing Screen with GDX
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|
2
|
1668
|
March 20, 2016
|
|
Resizing Screen with GDX
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0
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1622
|
March 20, 2016
|
|
Executable jar exception
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0
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1889
|
March 20, 2016
|
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Character sprite rotation
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3
|
2456
|
March 20, 2016
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Merging a texture on top of another
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3
|
1378
|
March 20, 2016
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Merging a texture on top of another
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0
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1366
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March 18, 2016
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Procedural (never ending) map generation
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3
|
2277
|
March 18, 2016
|
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Video playing in game
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56
|
47611
|
March 17, 2016
|
|
Procedural (never ending) map generation
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0
|
2271
|
March 17, 2016
|
|
(Individual Tile Classes vs Method Stacking) and Storing Tile Data
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28
|
13491
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March 17, 2016
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