Hi all
Having recently implemented a nodegraph system into my game engine I decided to move onto traversing it, as to be able to pathfind from one starting node to a target.
The issue is, I’m not too sure how to do this. I tried diving in to write a test implementation, storing previously visited nodes in a list, but I can’t get my head around the logic to progress along. It’s probably obvious that I’m very new to pathfinding logic…
Does anybody know of any resources to implement pathfinding into a node-based system, or is able to share any information of their own?
I’m going to keep plugging at it, but thank you very much in advance for any help