[LibGdx] Initializing variables.
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0
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2489
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April 18, 2016
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Plant growth
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6
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4161
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April 18, 2016
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Plant growth
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0
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4204
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April 17, 2016
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Adding multi-player
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6
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5774
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April 16, 2016
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Porting an Android Game Framework for Java Desktop usage
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0
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6424
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April 16, 2016
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Adding multi-player
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0
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5766
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April 15, 2016
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Design pattern for RPG skills (good, bad, horrible?)
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13
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9426
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April 14, 2016
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[Solved] SceneGraph in Entity Component System, Transformations
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1
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2322
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April 14, 2016
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[Solved] SceneGraph in Entity Component System, Transformations
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0
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2318
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April 14, 2016
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Design pattern for RPG skills (good, bad, horrible?)
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0
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9025
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April 13, 2016
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Good way to chop trees...
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3
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1873
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April 13, 2016
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Good way to chop trees...
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0
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1860
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April 13, 2016
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LibGDX: Are dialogs ran on a separate thread?
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0
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1402
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April 12, 2016
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LibGDX: Are dialogs ran on a separate thread?
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0
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1393
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April 12, 2016
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What is the granularity of branching?
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3
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2271
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April 12, 2016
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What is the granularity of branching?
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0
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2240
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April 12, 2016
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[LibGdx] Animation not working
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0
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2908
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April 12, 2016
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(LibGdx) Screen or states?
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1
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3289
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April 11, 2016
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(LibGdx) Screen or states?
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0
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3177
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April 11, 2016
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[SOLVED] [LibGDX] Curved Path Constant Speed Problem with End Points
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0
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8361
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April 10, 2016
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Trouble implementing multiple key inputs
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2
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6646
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April 8, 2016
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Exception in thread "Thread-0" java.lang.IllegalArgumentException: input == null
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11
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11224
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April 8, 2016
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Exception in thread "Thread-0" java.lang.IllegalArgumentException: input == null
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0
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9191
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April 7, 2016
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compress 2 bytes into 1 byte
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3
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3941
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April 6, 2016
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compress 2 bytes into 1 byte
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0
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3613
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April 6, 2016
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Trouble implementing multiple key inputs
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0
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6631
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April 5, 2016
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[Solved]Easy way to test steamworks applications
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2
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2579
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April 5, 2016
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[Solved]Easy way to test steamworks applications
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0
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2573
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April 4, 2016
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Snow...
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1
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1185
|
April 4, 2016
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Snow...
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0
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1210
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April 4, 2016
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