Using less timers in a game
|
|
3
|
1551
|
May 21, 2013
|
(question) Tile mapping: 1d, 2d, or 3d Array?
|
|
0
|
4506
|
May 20, 2013
|
libgdx, Android crash when using Stencil?
|
|
2
|
3939
|
May 20, 2013
|
Two Questions. One About Collision of Rectangles , Other about libgdx Logic in
|
|
0
|
5019
|
May 20, 2013
|
libgdx, Android crash when using Stencil?
|
|
0
|
3665
|
May 20, 2013
|
[Solved]AWTException createBufferStratergy
|
|
0
|
5868
|
May 20, 2013
|
KeyListener on an Array (2D Dungeon Crawler)
|
|
9
|
4186
|
May 20, 2013
|
Making a bullet, inventory + weapon system for a top down shooter[Kinda solved?]
|
|
0
|
8358
|
May 20, 2013
|
How to change the code of a existing library imported for my project in Eclipse?
|
|
4
|
2444
|
May 20, 2013
|
Threads for long computations?
|
|
4
|
1423
|
May 20, 2013
|
Threads for long computations?
|
|
0
|
1419
|
May 19, 2013
|
[RPG] How do you move all of these things?
|
|
3
|
1799
|
May 19, 2013
|
2D Isometric View
|
|
10
|
10507
|
May 19, 2013
|
Tiled Map Collision Detection Help
|
|
0
|
5983
|
May 19, 2013
|
Atlas Bug. When i Draw my Image, it draw all the images
|
|
0
|
3976
|
May 19, 2013
|
How to manage several Explosions Drawing/Happening ?
|
|
5
|
2768
|
May 19, 2013
|
Checking collision between a Shap and a Rectangle
|
|
6
|
2573
|
May 19, 2013
|
How to change the code of a existing library imported for my project in Eclipse?
|
|
0
|
2424
|
May 19, 2013
|
[RPG] How do you move all of these things?
|
|
0
|
1781
|
May 19, 2013
|
STILL having trouble determining which side collided..
|
|
9
|
3126
|
May 18, 2013
|
How to manage several Explosions Drawing/Happening ?
|
|
0
|
2758
|
May 18, 2013
|
STILL having trouble determining which side collided..
|
|
0
|
3065
|
May 18, 2013
|
[SOLVED]how to load file depending on the folder where the Jar exists
|
|
20
|
10155
|
May 18, 2013
|
How to Draw Alpha(transparent) And About [Particle Editor(very noob question)]
|
|
13
|
5040
|
May 18, 2013
|
Using less timers in a game
|
|
0
|
1547
|
May 18, 2013
|
Avoiding join lines in repeated textures (GLSL)
|
|
3
|
1736
|
May 18, 2013
|
Box2D: Best way to get velocity that an object had *right before* a collision?
|
|
2
|
1431
|
May 18, 2013
|
Checking collision between a Shap and a Rectangle
|
|
0
|
2510
|
May 18, 2013
|
Avoiding join lines in repeated textures (GLSL)
|
|
0
|
1713
|
May 18, 2013
|
Box2D: Best way to get velocity that an object had *right before* a collision?
|
|
0
|
1491
|
May 18, 2013
|