It doesn’t really lag that much in my game but I know that I could reduce alot of lag in my game by having less timers running. The game have multiple timers because it have one timer that updates everything like the players location and alla the obstacles then I have other timers that I use to remove the power ups that you could get, for example I have one timer that have it’s initial delay set to 5000 and when it is runned one time (it will only run one time) it will remove a specific power up and the I have another timer that have it’s initial delay set to 20 000. How would I keep the different delay of each timer but still only using one por at least fever than I use now?