libgdx, Android crash when using Stencil?

On desktop it works fine, but when in android: “Unfortunately gamename-android has stopped” as soon as the app launches.
I’ve done some line commenting, and reached the conclusion that these lines are making the game crash (create() method).

		Gdx.gl11.glEnable(Gdx.gl11.GL_STENCIL_TEST);
		Gdx.gl11.glClearStencil(0);

If I comment them, the rest of the code won’t work because it needs them.
I don’t think posting the rest of the code is relevant since these 2 lines are making the game crash as soon as they’re reached…

Does this mean most android devices have no support for this or something like that?
Why does libgdx’s ScissorStack works fine? Isn’t it using something like that?
I would use libgdx’s ScissorStack, but it works only with rectangles.

Any light is appreciated :slight_smile: