Game Sprite Flashing/Not Animated
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0
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4984
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May 9, 2014
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[LibGDX] [solved] Nested Tables Rendering incorrectly
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0
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2159
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May 9, 2014
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[LibGDX] [solved] Logic error - colliding with blocked tiles in TiledMap
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0
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935
|
May 9, 2014
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[LibGDX] [solved] Logic error - colliding with blocked tiles in TiledMap
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0
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998
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May 9, 2014
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GL_DEPTH_TEST stops object rendering
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0
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1701
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May 9, 2014
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How to manage very large 3D arrays? (OutOfMemoryError)
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8
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3166
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May 9, 2014
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[libgdx] Culling needed ? SpriteCache
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0
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6050
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May 9, 2014
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Generating Algorithm
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0
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865
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May 8, 2014
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Generating Algorithm
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0
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869
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May 8, 2014
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How to send projectile over a vector path ?
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19
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7333
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May 8, 2014
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[LWJGL] Combining 2 images but *not* combining their alpha values for output.
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3
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1269
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May 8, 2014
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[Libgdx] Strange issue when scaling a sprite
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0
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1262
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May 8, 2014
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Texture Mapping in OpenGL
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0
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1615
|
May 8, 2014
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The life of a developer
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8
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2961
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May 8, 2014
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How to send projectile over a vector path ?
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0
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7260
|
May 8, 2014
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[Solved] Scaling a display with libGDX
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0
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12303
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May 8, 2014
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[libgdx][Box2D] How to convert Box2D coordinates to World coordinates (again)
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0
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977
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May 8, 2014
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[libgdx][Box2D] How to convert Box2D coordinates to World coordinates (again)
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0
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962
|
May 8, 2014
|
My First Game
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15
|
7015
|
May 8, 2014
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library Easy
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3
|
1770
|
May 8, 2014
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[LWJGL] Combining 2 images but *not* combining their alpha values for output.
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0
|
1208
|
May 8, 2014
|
[LWJGL] Level system
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7
|
2717
|
May 8, 2014
|
library Easy
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0
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1775
|
May 7, 2014
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[libGDX] Calculate seconds based on number of ticks
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1
|
1775
|
May 7, 2014
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[libGDX] Calculate seconds based on number of ticks
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0
|
1871
|
May 7, 2014
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cant seem to get my enemies shooting [arraylist]
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6
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1759
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May 7, 2014
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[LWJGL] problem with alpha texture and GL_LINEAR rendering
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5
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4119
|
May 7, 2014
|
LuaJ
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0
|
4709
|
May 7, 2014
|
How to manage very large 3D arrays? (OutOfMemoryError)
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0
|
3092
|
May 7, 2014
|
GL_INVALID_OPERATION when setting program uniform
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2
|
1410
|
May 7, 2014
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