[LibGDX] [solved] Nested Tables Rendering incorrectly

I am attempting to learn the basics of LibGDX by creating a few simple board games. I want to create a basic chess board, and to do so, I am using scene2d and tables. Basically, what I have is a class

GridSceneBoard

that extends

Table

.

The problem I am having is that I want to nest the board into another table. I do so with the following code:


public void show() {
    width       = Gdx.graphics.getWidth();
    height      = Gdx.graphics.getHeight();
    viewport    = new FitViewport(STAGE_WIDTH, STAGE_HEIGHT);
    stage       = new Stage(viewport);
    sceneBoard  = new GridSceneBoard(10, 30, GridBoardCell.Type.CHECKERED);
    rootTable   = new Table();

    rootTable.setFillParent(true);
    sceneBoard.setFillParent(true);

    rootTable.add(sceneBoard);

    stage.addActor(rootTable);
    Gdx.input.setInputProcessor(stage);
}

Both the board and the rootTable have setFillParent set to true. If I directly add the board to the stage, it appears centred on the screen, as I expect.

The render code is as follows:


public void render(float delta) {
    // Set black background.
    Gdx.gl.glClearColor(0, 0, 0, 1);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

    // Uncomment for table lines during debugging.
    rootTable.debug();
    sceneBoard.debug();
    Table.drawDebug(stage);

    stage.act(Gdx.graphics.getDeltaTime());
    stage.draw();
}

The result is:

Any suggestions as to what I am doing wrong?