I’m not super well-versed in many things, but I’ve been trying to wrap my head around LuaJ so I can use it for my next project. I want to be open to modding extensively and have a lot of flexibility with what can be done, since it’s incredibly varied. It’s an open-world game that focuses on you surviving and taking care of your family while also managing resources in preparation for the next winter. There are lots of things to do and it will be very involved with towns, factions, bounty hunters that will hunt you down if you get on their bad side, etc.
So I looked to LuaJ. My intention was to be able to expose some of the methods inside of my programming while also calling and in part relying on what is written inside of the lua script. However, I have been having trouble even figuring out how to make this work at all. Or even figuring out how in the world to make LuaJ work aside from printing Hello, World onto the console. I’ve been battling with this for so long I’ve lost track, and it’s seriously holding me back from actually being able to work on my game at all.
So I guess my question would be: how do I interweave LuaJ into my project so they work in sync?
Any assistance would be greatly appreciated.