[2D Array] Initialization problem
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|
9
|
3175
|
May 30, 2014
|
[2D Array] Initialization problem
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0
|
3113
|
May 30, 2014
|
[solved] [LibGDX] Unsupported major.minor version 51.0 problem
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2
|
5752
|
May 30, 2014
|
[solved] [LibGDX] Unsupported major.minor version 51.0 problem
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0
|
5795
|
May 30, 2014
|
How to Create Turn-Based Games
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0
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3272
|
May 30, 2014
|
interacting with source from an event
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0
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2004
|
May 30, 2014
|
objects existing beyond their scope
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8
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2508
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May 30, 2014
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How to change and image transparency
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3
|
1990
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May 29, 2014
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objects existing beyond their scope
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0
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2474
|
May 29, 2014
|
Is it possible to check if a Runnable's State is State.RUNNING in a thread pool?
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10
|
9569
|
May 29, 2014
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How to change and image transparency
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0
|
1996
|
May 29, 2014
|
creating grid based ascii graphics for a rogue like
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22
|
15105
|
May 29, 2014
|
In-Game Menu and Game Logs
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3
|
1752
|
May 29, 2014
|
Drawing text on screen
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2
|
1157
|
May 28, 2014
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Drawing text on screen
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0
|
1141
|
May 28, 2014
|
Collision bug in a 2D platfrom game.
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3
|
1542
|
May 28, 2014
|
creating grid based ascii graphics for a rogue like
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0
|
14058
|
May 28, 2014
|
Exporting resources in a jar file
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3
|
1842
|
May 28, 2014
|
Exporting resources in a jar file
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0
|
1880
|
May 28, 2014
|
Creating a chunk-based custom binary file format
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14
|
12074
|
May 28, 2014
|
Is it possible to check if a Runnable's State is State.RUNNING in a thread pool?
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0
|
9481
|
May 28, 2014
|
Background image
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0
|
3998
|
May 27, 2014
|
In-Game Menu and Game Logs
|
|
0
|
1707
|
May 27, 2014
|
Creating a chunk-based custom binary file format
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|
0
|
9829
|
May 27, 2014
|
Render stuttering
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8
|
4049
|
May 27, 2014
|
Render stuttering
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0
|
3995
|
May 26, 2014
|
Pseudo Voxel Rendering
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1
|
1167
|
May 26, 2014
|
Map Generation - Java2D
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9
|
3263
|
May 26, 2014
|
Map Generation - Java2D
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0
|
3299
|
May 26, 2014
|
Collision bug in a 2D platfrom game.
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|
0
|
1698
|
May 26, 2014
|