From my understanding, a jar file is basically a zip file that’s compressed to run using each other.
How I load my resources
wood = TextureLoader.getTexture("PNG", ResourceLoader.getResourceAsStream("res/wood.png"));
I have a folder that’s not under the src folder, it’s its’ own foflder. example:
scr
packages
res
libs
I figured it out using this syntax, but forgot. Right now I have a jar file in a folder with the res folder. How can I make the jar file hold everything itself.(Such as minecraft and other downloadable java games) Whenever I export it cmd tells me it couldn’t find the textures.
exception:
Exception in thread "main" java.lang.RuntimeException: Resource not found: ./res
/FlubberFlap.png
at org.newdawn.slick.util.ResourceLoader.getResourceAsStream(ResourceLoa
der.java:69)
at com_FlubberSpace.Game.main(MainFS.java:87)
Can you also explain what happens when I put ./ and / before the res.