Pseudo Voxel Rendering

Hey there guys!
I need your help. I’m trying to achieve such effect as here (original thread)
So, could anyone help me and give an advice/article how to achieve the same effect?

You’ll need to be a little bit more specific. I don’t know if your question is how to draw voxels, or how to draw the teleporter highlight effect in front of the voxels?

Anyway, a voxel is nothing but a 1x1x1 cube in any space. This is a ray casting technique, so in terms of searching, that would be the first thing to look up. You can draw voxels in any environment, it is even possible in Java 4k (see In the Dark 4K).

Hopefully, that would be a good start for how to do this. Positioning a graphic is just about the order of display… really. If you display a graphic after a background graphic, it will look as though it is in front of it. It is good for cutting down the amount of voxels drawn… (as you’d only want to draw what the player can see anyway [culling :P]).

Lots of information here, searching the bold terms will help a lot in figuring this out. Good luck.