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How to fix blending?
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7
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2001
|
June 2, 2014
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[libgdx] Moving a sprite at a changing angle
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0
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5959
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June 2, 2014
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LibGDX - setProjectionMatrix(cam.combined)?
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0
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7735
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June 2, 2014
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[SOLVED] [libGdx] friendly group example
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0
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5223
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June 2, 2014
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[solved] [libGdx] Why sprite.setColor() doesn't work ?
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0
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7720
|
June 2, 2014
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[lwjgl] glFrustum difficulty
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2
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1682
|
June 2, 2014
|
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Constructors w/ Objects as parameters?
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4
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1757
|
June 2, 2014
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Constructors w/ Objects as parameters?
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0
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1730
|
June 2, 2014
|
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libgdx waypoints??? anyone
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3
|
1994
|
June 1, 2014
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libgdx waypoints??? anyone
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0
|
1900
|
June 1, 2014
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libgdx guided missile
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10
|
3912
|
June 1, 2014
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libgdx guided missile
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0
|
4146
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June 1, 2014
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[Libgdx] Screen coordinates -> Isometric world coordinates
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6
|
7026
|
June 1, 2014
|
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Getting natives to work on Mac/Linux if you don't have either.
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0
|
3576
|
June 1, 2014
|
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libgdx debugging shaders
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4
|
3519
|
June 1, 2014
|
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[lwjgl] glFrustum difficulty
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0
|
1712
|
June 1, 2014
|
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LWJGL - Texturing VBO's (STLL UNSOLVED)
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0
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2969
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June 1, 2014
|
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How to fix blending?
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0
|
1998
|
June 1, 2014
|
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How to handle multiple "monsters" in an RPG Game?
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3
|
1759
|
May 31, 2014
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Is this additive blending? Is there any other way?
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1
|
1080
|
May 31, 2014
|
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How to handle multiple "monsters" in an RPG Game?
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0
|
1633
|
May 31, 2014
|
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libgdx debugging shaders
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0
|
3752
|
May 31, 2014
|
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LibGDX - Tiled collisions?
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0
|
9446
|
May 31, 2014
|
|
How to Create Turn-Based Games
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5
|
5593
|
May 31, 2014
|
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Is this additive blending? Is there any other way?
|
|
0
|
1069
|
May 31, 2014
|
|
Basic true-type font renderer
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|
8
|
3606
|
May 31, 2014
|
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interacting with source from an event
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4
|
2099
|
May 31, 2014
|
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Basic true-type font renderer
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|
0
|
3580
|
May 31, 2014
|
|
Recommended way to set up game camera?
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3
|
1212
|
May 30, 2014
|
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Recommended way to set up game camera?
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0
|
1206
|
May 30, 2014
|