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How to fix blending?
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7
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2018
|
June 2, 2014
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[libgdx] Moving a sprite at a changing angle
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0
|
5977
|
June 2, 2014
|
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LibGDX - setProjectionMatrix(cam.combined)?
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0
|
7750
|
June 2, 2014
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[SOLVED] [libGdx] friendly group example
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0
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5240
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June 2, 2014
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[solved] [libGdx] Why sprite.setColor() doesn't work ?
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0
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7742
|
June 2, 2014
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[lwjgl] glFrustum difficulty
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2
|
1700
|
June 2, 2014
|
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Constructors w/ Objects as parameters?
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4
|
1779
|
June 2, 2014
|
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Constructors w/ Objects as parameters?
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0
|
1746
|
June 2, 2014
|
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libgdx waypoints??? anyone
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3
|
2013
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June 1, 2014
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libgdx waypoints??? anyone
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0
|
1911
|
June 1, 2014
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libgdx guided missile
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10
|
3926
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June 1, 2014
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libgdx guided missile
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0
|
4161
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June 1, 2014
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[Libgdx] Screen coordinates -> Isometric world coordinates
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6
|
7161
|
June 1, 2014
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Getting natives to work on Mac/Linux if you don't have either.
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0
|
3594
|
June 1, 2014
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libgdx debugging shaders
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4
|
3534
|
June 1, 2014
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[lwjgl] glFrustum difficulty
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0
|
1728
|
June 1, 2014
|
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LWJGL - Texturing VBO's (STLL UNSOLVED)
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0
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2987
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June 1, 2014
|
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How to fix blending?
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0
|
2015
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June 1, 2014
|
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How to handle multiple "monsters" in an RPG Game?
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3
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1843
|
May 31, 2014
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Is this additive blending? Is there any other way?
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1
|
1095
|
May 31, 2014
|
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How to handle multiple "monsters" in an RPG Game?
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|
0
|
1660
|
May 31, 2014
|
|
libgdx debugging shaders
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|
0
|
3773
|
May 31, 2014
|
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LibGDX - Tiled collisions?
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|
0
|
9460
|
May 31, 2014
|
|
How to Create Turn-Based Games
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|
5
|
5724
|
May 31, 2014
|
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Is this additive blending? Is there any other way?
|
|
0
|
1083
|
May 31, 2014
|
|
Basic true-type font renderer
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|
8
|
3625
|
May 31, 2014
|
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interacting with source from an event
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4
|
2118
|
May 31, 2014
|
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Basic true-type font renderer
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|
0
|
3594
|
May 31, 2014
|
|
Recommended way to set up game camera?
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3
|
1242
|
May 30, 2014
|
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Recommended way to set up game camera?
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0
|
1221
|
May 30, 2014
|