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How to fix blending?
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7
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2053
|
June 2, 2014
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[libgdx] Moving a sprite at a changing angle
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0
|
5993
|
June 2, 2014
|
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LibGDX - setProjectionMatrix(cam.combined)?
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0
|
7760
|
June 2, 2014
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[SOLVED] [libGdx] friendly group example
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0
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5257
|
June 2, 2014
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[solved] [libGdx] Why sprite.setColor() doesn't work ?
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0
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7769
|
June 2, 2014
|
|
[lwjgl] glFrustum difficulty
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2
|
1724
|
June 2, 2014
|
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Constructors w/ Objects as parameters?
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4
|
1809
|
June 2, 2014
|
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Constructors w/ Objects as parameters?
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0
|
1767
|
June 2, 2014
|
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libgdx waypoints??? anyone
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3
|
2034
|
June 1, 2014
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libgdx waypoints??? anyone
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|
0
|
1924
|
June 1, 2014
|
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libgdx guided missile
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10
|
3965
|
June 1, 2014
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libgdx guided missile
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0
|
4178
|
June 1, 2014
|
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[Libgdx] Screen coordinates -> Isometric world coordinates
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6
|
7403
|
June 1, 2014
|
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Getting natives to work on Mac/Linux if you don't have either.
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0
|
3618
|
June 1, 2014
|
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libgdx debugging shaders
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4
|
3557
|
June 1, 2014
|
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[lwjgl] glFrustum difficulty
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0
|
1749
|
June 1, 2014
|
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LWJGL - Texturing VBO's (STLL UNSOLVED)
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0
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3003
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June 1, 2014
|
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How to fix blending?
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0
|
2045
|
June 1, 2014
|
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How to handle multiple "monsters" in an RPG Game?
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3
|
1877
|
May 31, 2014
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Is this additive blending? Is there any other way?
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1
|
1112
|
May 31, 2014
|
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How to handle multiple "monsters" in an RPG Game?
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0
|
1679
|
May 31, 2014
|
|
libgdx debugging shaders
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0
|
3797
|
May 31, 2014
|
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LibGDX - Tiled collisions?
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|
0
|
9477
|
May 31, 2014
|
|
How to Create Turn-Based Games
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|
5
|
5841
|
May 31, 2014
|
|
Is this additive blending? Is there any other way?
|
|
0
|
1099
|
May 31, 2014
|
|
Basic true-type font renderer
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|
8
|
3674
|
May 31, 2014
|
|
interacting with source from an event
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|
4
|
2151
|
May 31, 2014
|
|
Basic true-type font renderer
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|
0
|
3615
|
May 31, 2014
|
|
Recommended way to set up game camera?
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|
3
|
1279
|
May 30, 2014
|
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Recommended way to set up game camera?
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0
|
1253
|
May 30, 2014
|