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Using VBOs to draw many boxes? (LWJGL)
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0
|
1146
|
October 16, 2014
|
|
Clean code & Smooth development
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0
|
8905
|
October 16, 2014
|
|
Switching Maps
|
|
6
|
1890
|
October 15, 2014
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Exporting Slick Game without JarSplice
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11
|
3701
|
October 15, 2014
|
|
Edge of the island (Release) Android
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1
|
1378
|
October 15, 2014
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Libgdx Coordinates to Box2D using Viewport
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1
|
1835
|
October 15, 2014
|
|
LibGDX Best way to handle shooting bullets..
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0
|
7820
|
October 15, 2014
|
|
Best way to iterate through ArrayList?
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0
|
23482
|
October 15, 2014
|
|
Edge of the island (Release) Android
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|
0
|
1383
|
October 14, 2014
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|
Direction Animation Switch
|
|
1
|
1068
|
October 14, 2014
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MD2 loader
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0
|
856
|
October 14, 2014
|
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MD2 loader
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0
|
868
|
October 14, 2014
|
|
loading + drawing + animate an md2 file
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|
2
|
1271
|
October 14, 2014
|
|
Switching Maps
|
|
0
|
1902
|
October 14, 2014
|
|
Direction Animation Switch
|
|
0
|
1066
|
October 14, 2014
|
|
loading + drawing + animate an md2 file
|
|
0
|
1237
|
October 14, 2014
|
|
Perlin noise that looks like this
|
|
15
|
8665
|
October 14, 2014
|
|
Pathfinding?
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6
|
3132
|
October 14, 2014
|
|
Pathfinding?
|
|
0
|
3118
|
October 13, 2014
|
|
LWJGL: Mouse position and movement [SOLVED]
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|
2
|
1886
|
October 13, 2014
|
|
LWJGL: Mouse position and movement [SOLVED]
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|
0
|
1887
|
October 13, 2014
|
|
[Libgdx] [OpenGL] Copying texture from Framebuffer
|
|
0
|
1151
|
October 13, 2014
|
|
[Libgdx] [OpenGL] Copying texture from Framebuffer
|
|
0
|
1197
|
October 13, 2014
|
|
Perlin noise that looks like this
|
|
0
|
7479
|
October 13, 2014
|
|
Read Jar inside Jar?
|
|
4
|
1959
|
October 13, 2014
|
|
Libgdx Coordinates to Box2D using Viewport
|
|
0
|
1758
|
October 13, 2014
|
|
Read Jar inside Jar?
|
|
0
|
1927
|
October 13, 2014
|
|
A simple slick2D game running at ~5 FPS. Why?
|
|
2
|
1608
|
October 13, 2014
|
|
[solved] Imitating 3D dice in Java2D (Monopoly clone)
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|
6
|
6477
|
October 13, 2014
|
|
A simple slick2D game running at ~5 FPS. Why?
|
|
0
|
1533
|
October 12, 2014
|