Ahoy!
I’m curious. What would be the best way to handle bullets within a LibGDX game? Specifically using a bullet class, play screen, and textures/rectangles. I’m generally asking about spawning the bullets when shooting.
Thanks!
- A
Ahoy!
I’m curious. What would be the best way to handle bullets within a LibGDX game? Specifically using a bullet class, play screen, and textures/rectangles. I’m generally asking about spawning the bullets when shooting.
Thanks!