Game Mechanics Artificial Intelligence
Topic | Replies | Views | Activity | |
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Maximum inner box of a convex hull
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7 | 7561 | December 20, 2005 |
Search and things
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0 | 2440 | December 20, 2005 |
Seeded Generated Random Maps
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6 | 5564 | December 19, 2005 |
Spell effects: (Damage-Over-Time) Threading?
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7 | 5947 | December 6, 2005 |
Projection Matrix
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19 | 12691 | December 5, 2005 |
AI API
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5 | 7323 | September 12, 2005 |
Dungeon Crawl Movement AI/Steering/Flocking this time :)
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3 | 6718 | September 11, 2005 |
Java AI programmers wanted
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0 | 2741 | September 2, 2005 |
Guide for DAN
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4 | 4137 | August 15, 2005 |
A-star 101
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10 | 8073 | May 31, 2005 |
Steering behaviors. We need a Java version!
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8 | 11854 | May 18, 2005 |
AI project
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13 | 9606 | April 25, 2005 |
[AI] Java Rules engines - especially Rete-based
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25 | 20553 | March 28, 2005 |
How's my basic AI?
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0 | 2819 | March 8, 2005 |
Pseudo-non-deterministic AI
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1 | 3243 | February 24, 2005 |
Simple ai to generate lakes on a map
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1 | 3208 | February 21, 2005 |
Guide
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2 | 3658 | February 5, 2005 |
AI and Kohonen Networks
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4 | 4697 | January 26, 2005 |
Fuzzy logic operations
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1 | 3700 | January 22, 2005 |
TOS, open-source soccer simulation in Java
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0 | 5384 | January 21, 2005 |
the AI contest is here
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6 | 5518 | January 13, 2005 |
Rimscape Combat AI Here
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1 | 4380 | December 20, 2004 |
...AI programming contest starting on the 15t
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4 | 4610 | November 14, 2004 |
LevelOfDetail AI
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13 | 7170 | October 29, 2004 |
Combined State Machines
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4 | 5001 | September 25, 2004 |
Difficulty effects on AI
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13 | 10623 | September 20, 2004 |
First post
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0 | 3879 | September 10, 2004 |