Pathfinding in buildings
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|
4
|
6184
|
October 1, 2007
|
A* Pathfinding question
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9
|
8910
|
September 14, 2007
|
Poker hand evaluation
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|
5
|
17722
|
August 31, 2007
|
Determine Traffic in Real-Time?
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|
2
|
4297
|
August 10, 2007
|
Pathfinding method: discussion
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16
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15949
|
July 13, 2007
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Interesting Pathfinding Question
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7
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6355
|
July 12, 2007
|
nOOb going doing an AI to an computerized war boardgame, yeah sure..
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1
|
4257
|
May 25, 2007
|
updating octree's or similar data structures
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|
0
|
3566
|
May 6, 2007
|
Pathfinding algorithms?
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|
5
|
6199
|
April 25, 2007
|
How fast should A* run?
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|
8
|
7701
|
April 25, 2007
|
Simple AI logic with (J)CSP?
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|
4
|
5753
|
March 27, 2007
|
Calculating the future position of an object with 6dof
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|
9
|
9991
|
March 26, 2007
|
artificial potential fields
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|
6
|
8003
|
February 19, 2007
|
AI detail level and scripting
|
|
7
|
7933
|
February 15, 2007
|
Car Driver AI
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|
6
|
7300
|
November 30, 2006
|
Good book on AI?
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|
18
|
12631
|
October 31, 2006
|
The History of AI
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|
23
|
17658
|
October 30, 2006
|
Pocket Tanks ground
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|
7
|
10896
|
August 1, 2006
|
MOVED: developing 3d games
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|
0
|
2750
|
June 12, 2006
|
Passable terrain paths algorithm?
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|
5
|
6143
|
June 12, 2006
|
MOVED: Boss AI
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|
0
|
2724
|
June 10, 2006
|
Programming Game AI by Example - Book recommendation
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|
5
|
8851
|
May 26, 2006
|
MOVED: KeyPressed
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|
0
|
2704
|
May 17, 2006
|
Simple AI
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|
8
|
6542
|
May 16, 2006
|
pathfinding for multiple objects?
|
|
8
|
9882
|
May 5, 2006
|
Lux AI developer kit
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|
1
|
3789
|
April 9, 2006
|
Detect "going in circles" i 2D grid.
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|
8
|
6978
|
February 18, 2006
|
Determing player/objects within a certain radius of "self"
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|
5
|
5422
|
February 18, 2006
|
What do you think of an AI contest?
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|
39
|
23647
|
January 27, 2006
|
Back propagation algorithm
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|
6
|
7731
|
December 21, 2005
|