|
Pathfinding in buildings
|
|
4
|
6231
|
October 1, 2007
|
|
A* Pathfinding question
|
|
9
|
8988
|
September 14, 2007
|
|
Poker hand evaluation
|
|
5
|
18270
|
August 31, 2007
|
|
Determine Traffic in Real-Time?
|
|
2
|
4348
|
August 10, 2007
|
|
Pathfinding method: discussion
|
|
16
|
16096
|
July 13, 2007
|
|
Interesting Pathfinding Question
|
|
7
|
6417
|
July 12, 2007
|
|
nOOb going doing an AI to an computerized war boardgame, yeah sure..
|
|
1
|
4332
|
May 25, 2007
|
|
updating octree's or similar data structures
|
|
0
|
3597
|
May 6, 2007
|
|
Pathfinding algorithms?
|
|
5
|
6255
|
April 25, 2007
|
|
How fast should A* run?
|
|
8
|
7776
|
April 25, 2007
|
|
Simple AI logic with (J)CSP?
|
|
4
|
5809
|
March 27, 2007
|
|
Calculating the future position of an object with 6dof
|
|
9
|
10087
|
March 26, 2007
|
|
artificial potential fields
|
|
6
|
8080
|
February 19, 2007
|
|
AI detail level and scripting
|
|
7
|
7994
|
February 15, 2007
|
|
Car Driver AI
|
|
6
|
7372
|
November 30, 2006
|
|
Good book on AI?
|
|
18
|
12741
|
October 31, 2006
|
|
The History of AI
|
|
23
|
17895
|
October 30, 2006
|
|
Pocket Tanks ground
|
|
7
|
10963
|
August 1, 2006
|
|
MOVED: developing 3d games
|
|
0
|
2777
|
June 12, 2006
|
|
Passable terrain paths algorithm?
|
|
5
|
6179
|
June 12, 2006
|
|
MOVED: Boss AI
|
|
0
|
2743
|
June 10, 2006
|
|
Programming Game AI by Example - Book recommendation
|
|
5
|
8885
|
May 26, 2006
|
|
MOVED: KeyPressed
|
|
0
|
2725
|
May 17, 2006
|
|
Simple AI
|
|
8
|
6607
|
May 16, 2006
|
|
pathfinding for multiple objects?
|
|
8
|
9950
|
May 5, 2006
|
|
Lux AI developer kit
|
|
1
|
3813
|
April 9, 2006
|
|
Detect "going in circles" i 2D grid.
|
|
8
|
7038
|
February 18, 2006
|
|
Determing player/objects within a certain radius of "self"
|
|
5
|
5485
|
February 18, 2006
|
|
What do you think of an AI contest?
|
|
39
|
23818
|
January 27, 2006
|
|
Back propagation algorithm
|
|
6
|
7770
|
December 21, 2005
|