Pathfinding in buildings
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|
4
|
6158
|
October 1, 2007
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A* Pathfinding question
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9
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8886
|
September 14, 2007
|
Poker hand evaluation
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5
|
17348
|
August 31, 2007
|
Determine Traffic in Real-Time?
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2
|
4268
|
August 10, 2007
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Pathfinding method: discussion
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16
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15904
|
July 13, 2007
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Interesting Pathfinding Question
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7
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6332
|
July 12, 2007
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nOOb going doing an AI to an computerized war boardgame, yeah sure..
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1
|
4228
|
May 25, 2007
|
updating octree's or similar data structures
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|
0
|
3541
|
May 6, 2007
|
Pathfinding algorithms?
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|
5
|
6176
|
April 25, 2007
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How fast should A* run?
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8
|
7675
|
April 25, 2007
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Simple AI logic with (J)CSP?
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4
|
5728
|
March 27, 2007
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Calculating the future position of an object with 6dof
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|
9
|
9961
|
March 26, 2007
|
artificial potential fields
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|
6
|
7980
|
February 19, 2007
|
AI detail level and scripting
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|
7
|
7912
|
February 15, 2007
|
Car Driver AI
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|
6
|
7262
|
November 30, 2006
|
Good book on AI?
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|
18
|
12608
|
October 31, 2006
|
The History of AI
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|
23
|
17618
|
October 30, 2006
|
Pocket Tanks ground
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|
7
|
10865
|
August 1, 2006
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MOVED: developing 3d games
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|
0
|
2730
|
June 12, 2006
|
Passable terrain paths algorithm?
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|
5
|
6097
|
June 12, 2006
|
MOVED: Boss AI
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|
0
|
2697
|
June 10, 2006
|
Programming Game AI by Example - Book recommendation
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|
5
|
8829
|
May 26, 2006
|
MOVED: KeyPressed
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|
0
|
2684
|
May 17, 2006
|
Simple AI
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|
8
|
6501
|
May 16, 2006
|
pathfinding for multiple objects?
|
|
8
|
9827
|
May 5, 2006
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Lux AI developer kit
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|
1
|
3768
|
April 9, 2006
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Detect "going in circles" i 2D grid.
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|
8
|
6954
|
February 18, 2006
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Determing player/objects within a certain radius of "self"
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|
5
|
5390
|
February 18, 2006
|
What do you think of an AI contest?
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|
39
|
23615
|
January 27, 2006
|
Back propagation algorithm
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|
6
|
7706
|
December 21, 2005
|