Pathfinding in buildings
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|
4
|
6091
|
October 1, 2007
|
A* Pathfinding question
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9
|
8825
|
September 14, 2007
|
Poker hand evaluation
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|
5
|
16778
|
August 31, 2007
|
Determine Traffic in Real-Time?
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|
2
|
4202
|
August 10, 2007
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Pathfinding method: discussion
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16
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15836
|
July 13, 2007
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Interesting Pathfinding Question
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7
|
6272
|
July 12, 2007
|
nOOb going doing an AI to an computerized war boardgame, yeah sure..
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1
|
4171
|
May 25, 2007
|
updating octree's or similar data structures
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|
0
|
3498
|
May 6, 2007
|
Pathfinding algorithms?
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|
5
|
6107
|
April 25, 2007
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How fast should A* run?
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8
|
7613
|
April 25, 2007
|
Simple AI logic with (J)CSP?
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|
4
|
5682
|
March 27, 2007
|
Calculating the future position of an object with 6dof
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|
9
|
9891
|
March 26, 2007
|
artificial potential fields
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|
6
|
7891
|
February 19, 2007
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AI detail level and scripting
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|
7
|
7852
|
February 15, 2007
|
Car Driver AI
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|
6
|
7184
|
November 30, 2006
|
Good book on AI?
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|
18
|
12553
|
October 31, 2006
|
The History of AI
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|
23
|
17523
|
October 30, 2006
|
Pocket Tanks ground
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|
7
|
10795
|
August 1, 2006
|
MOVED: developing 3d games
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|
0
|
2693
|
June 12, 2006
|
Passable terrain paths algorithm?
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|
5
|
6030
|
June 12, 2006
|
MOVED: Boss AI
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|
0
|
2661
|
June 10, 2006
|
Programming Game AI by Example - Book recommendation
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|
5
|
8735
|
May 26, 2006
|
MOVED: KeyPressed
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|
0
|
2647
|
May 17, 2006
|
Simple AI
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|
8
|
6447
|
May 16, 2006
|
pathfinding for multiple objects?
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|
8
|
9706
|
May 5, 2006
|
Lux AI developer kit
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|
1
|
3721
|
April 9, 2006
|
Detect "going in circles" i 2D grid.
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|
8
|
6892
|
February 18, 2006
|
Determing player/objects within a certain radius of "self"
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|
5
|
5331
|
February 18, 2006
|
What do you think of an AI contest?
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|
39
|
23514
|
January 27, 2006
|
Back propagation algorithm
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|
6
|
7644
|
December 21, 2005
|