Pathfinding in buildings
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|
4
|
6132
|
October 1, 2007
|
A* Pathfinding question
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9
|
8862
|
September 14, 2007
|
Poker hand evaluation
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5
|
17081
|
August 31, 2007
|
Determine Traffic in Real-Time?
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2
|
4239
|
August 10, 2007
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Pathfinding method: discussion
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16
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15876
|
July 13, 2007
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Interesting Pathfinding Question
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7
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6306
|
July 12, 2007
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nOOb going doing an AI to an computerized war boardgame, yeah sure..
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1
|
4205
|
May 25, 2007
|
updating octree's or similar data structures
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|
0
|
3520
|
May 6, 2007
|
Pathfinding algorithms?
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|
5
|
6146
|
April 25, 2007
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How fast should A* run?
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8
|
7650
|
April 25, 2007
|
Simple AI logic with (J)CSP?
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|
4
|
5708
|
March 27, 2007
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Calculating the future position of an object with 6dof
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|
9
|
9930
|
March 26, 2007
|
artificial potential fields
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|
6
|
7941
|
February 19, 2007
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AI detail level and scripting
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|
7
|
7893
|
February 15, 2007
|
Car Driver AI
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|
6
|
7222
|
November 30, 2006
|
Good book on AI?
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|
18
|
12584
|
October 31, 2006
|
The History of AI
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|
23
|
17580
|
October 30, 2006
|
Pocket Tanks ground
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|
7
|
10838
|
August 1, 2006
|
MOVED: developing 3d games
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|
0
|
2714
|
June 12, 2006
|
Passable terrain paths algorithm?
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|
5
|
6067
|
June 12, 2006
|
MOVED: Boss AI
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|
0
|
2681
|
June 10, 2006
|
Programming Game AI by Example - Book recommendation
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|
5
|
8785
|
May 26, 2006
|
MOVED: KeyPressed
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|
0
|
2667
|
May 17, 2006
|
Simple AI
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|
8
|
6477
|
May 16, 2006
|
pathfinding for multiple objects?
|
|
8
|
9775
|
May 5, 2006
|
Lux AI developer kit
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|
1
|
3747
|
April 9, 2006
|
Detect "going in circles" i 2D grid.
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|
8
|
6927
|
February 18, 2006
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Determing player/objects within a certain radius of "self"
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|
5
|
5366
|
February 18, 2006
|
What do you think of an AI contest?
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|
39
|
23572
|
January 27, 2006
|
Back propagation algorithm
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|
6
|
7680
|
December 21, 2005
|