Im designing the spells in my rpg… nukes are easy… heals are easy… but spells that change or affect the player over time are a different ball game.
My Question:
Should i make each buff that is in my buff list implement Runnable?when they run they proceed to affect the target over time.
I imagine this can be very taxing on the server. Is this a good way to handle it? or is there a better way?
kthnxbye
-Oryan