Hei!
One picture speaks more than hundred words so here comes…
[edit]you can get the picture larger by right clicking it from your browser and selecting open picture…
http://5mingames.eurojari.net/Map.jpg
at first i have to say that i have no education for computers,
still i can imagine and build an “simple” statemap with my brains, so i think i have an nice start on building this AI…
situtation-
map has 4 towns, towns are light green hexes containing rectangles, 3 of the towns are controlled by infantry and one town has two american armor adjacted…
map has several units of german and american (O) armor and (X) infantry on…
units are on war and armor is strong and infantry is a bit weaker, armor moves 5 and infantry moves 3…
this picture is just an small example of my possible game situtations, my plans have an scenarios of about 45x45 hexes sided maps with towns rivers forests seas hills, so this is just an simple example of my plan…
my question goes to those who have more years of experience on AIs than what i have, greatly happy to get even few tips from the people…
if units are on offence, is the AI what i need just an simple go to an “location” AI…
so if units in offence i should just “lock” few preplanned locations on my game map on random or in nonrandom order and then just put the units stubbournly try to move and fight on theyr way to these “locked” locations…
and if the units are on defence i should just build an “eye pleasing” line of defence around “locations” with my units…
i have horrible english im just an (finnish) factory worker, but, would be very nice to have an small chat conserning about computer AIs, with someone who has already build an (small) AI to a game before…
thanks…
JariTapio / Helsinki
www.EuroJari.net
JariTapio@EuroJari.net