Architecture for behaviour trees with scheduled tasks [SOLVED]
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9
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13361
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May 28, 2015
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Quadtree 2d terrain physics
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4
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13676
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May 12, 2015
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Quadtree 2d terrain physics
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0
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13693
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May 12, 2015
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LibGDX Celestial/Planetary bodies TileMap
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4
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4542
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May 10, 2015
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LibGDX Celestial/Planetary bodies TileMap
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0
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3768
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May 10, 2015
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Using delta time messes up movement
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12
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10804
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May 10, 2015
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Weird erratic pathing movement?
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1
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1870
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May 10, 2015
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Weird erratic pathing movement?
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0
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1897
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May 9, 2015
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Voxel Collisions?
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3
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3038
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May 8, 2015
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Voxel Collisions?
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0
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2940
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May 8, 2015
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Sharing components between the game screens (LibGDX)
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2
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2448
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May 6, 2015
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Sharing components between the game screens (LibGDX)
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0
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2462
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May 6, 2015
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Architecture for behaviour trees with scheduled tasks [SOLVED]
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0
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12754
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April 29, 2015
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3D Scan Rendering for Software Renderers
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2
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2385
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April 29, 2015
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3D Scan Rendering for Software Renderers
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0
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2315
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April 29, 2015
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[SOLVED] Decreasing amount of vertices for a collision cloud
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5
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4271
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April 22, 2015
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[SOLVED] Decreasing amount of vertices for a collision cloud
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0
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4274
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April 21, 2015
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Smooth camera motion when following player
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0
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2866
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April 19, 2015
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Using delta time messes up movement
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0
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9822
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April 19, 2015
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LibGDX table bug?
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2
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8351
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April 2, 2015
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LibGDX table bug?
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0
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8350
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April 2, 2015
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Making my GUI right
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6
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5298
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March 30, 2015
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[LibGDX] Start Game with Spring Framework
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13
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15781
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March 29, 2015
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Lobby + Rooms with different game modes
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6
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2543
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March 28, 2015
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Lobby + Rooms with different game modes
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0
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2539
|
March 28, 2015
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Making my GUI right
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0
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5272
|
March 28, 2015
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[LibGDX] Start Game with Spring Framework
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0
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12748
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March 26, 2015
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[LibGDX] Cinematic text rendering
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5
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8142
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March 22, 2015
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[LibGDX] Cinematic text rendering
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0
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7943
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March 21, 2015
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Push objects when walking into them
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11
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6733
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March 20, 2015
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