|
How To Rotate/Position a Camera at a Point
|
|
0
|
17178
|
March 10, 2016
|
|
Best way for LWJGL to AWT in 3?
|
|
3
|
4694
|
March 9, 2016
|
|
Calculating Line Intersections without looping
|
|
6
|
4051
|
March 9, 2016
|
|
Best way for LWJGL to AWT in 3?
|
|
0
|
4605
|
March 9, 2016
|
|
Calculating Line Intersections without looping
|
|
0
|
4019
|
March 9, 2016
|
|
Redeem joint impulse.
|
|
3
|
8300
|
March 3, 2016
|
|
Redeem joint impulse.
|
|
0
|
8300
|
February 29, 2016
|
|
2D soft shadows
|
|
15
|
19010
|
February 26, 2016
|
|
How to make a camera follow a player
|
|
6
|
5159
|
February 21, 2016
|
|
How to make a camera follow a player
|
|
0
|
4962
|
February 21, 2016
|
|
2D soft shadows
|
|
0
|
18792
|
February 20, 2016
|
|
Get vertex pair from fixture.
|
|
5
|
7998
|
February 13, 2016
|
|
Get vertex pair from fixture.
|
|
0
|
7930
|
February 13, 2016
|
|
Calculating dFdx and dFdy of texture coordinates in 2D manually
|
|
6
|
6733
|
February 11, 2016
|
|
Calculating dFdx and dFdy of texture coordinates in 2D manually
|
|
0
|
6728
|
February 9, 2016
|
|
2D point in polygon algorithm
|
|
19
|
18750
|
January 30, 2016
|
|
Best data structure for triangle collision meshes
|
|
23
|
14990
|
January 26, 2016
|
|
2D point in polygon algorithm
|
|
0
|
17168
|
January 22, 2016
|
|
Best data structure for triangle collision meshes
|
|
0
|
14180
|
January 21, 2016
|
|
Gradle game modding system?
|
|
7
|
6222
|
January 19, 2016
|
|
Gradle game modding system?
|
|
0
|
5950
|
January 19, 2016
|
|
Blending hex colors for 2D pixel lighting
|
|
9
|
21450
|
January 14, 2016
|
|
Blending hex colors for 2D pixel lighting
|
|
0
|
20401
|
January 10, 2016
|
|
Daedalus camera movement
|
|
2
|
4078
|
January 9, 2016
|
|
Daedalus camera movement
|
|
0
|
4057
|
January 6, 2016
|
|
Match 3 Gem Movement
|
|
1
|
2512
|
January 6, 2016
|
|
Match 3 Gem Movement
|
|
0
|
2456
|
January 6, 2016
|
|
2D shooter game weapon class structure
|
|
1
|
8285
|
December 21, 2015
|
|
2D shooter game weapon class structure
|
|
0
|
8282
|
December 21, 2015
|
|
Simplex noise for reasonable maps
|
|
4
|
7009
|
December 15, 2015
|