|
How To Rotate/Position a Camera at a Point
|
|
0
|
17256
|
March 10, 2016
|
|
Best way for LWJGL to AWT in 3?
|
|
3
|
4760
|
March 9, 2016
|
|
Calculating Line Intersections without looping
|
|
6
|
4153
|
March 9, 2016
|
|
Best way for LWJGL to AWT in 3?
|
|
0
|
4660
|
March 9, 2016
|
|
Calculating Line Intersections without looping
|
|
0
|
4080
|
March 9, 2016
|
|
Redeem joint impulse.
|
|
3
|
8353
|
March 3, 2016
|
|
Redeem joint impulse.
|
|
0
|
8355
|
February 29, 2016
|
|
2D soft shadows
|
|
15
|
19173
|
February 26, 2016
|
|
How to make a camera follow a player
|
|
6
|
5339
|
February 21, 2016
|
|
How to make a camera follow a player
|
|
0
|
5031
|
February 21, 2016
|
|
2D soft shadows
|
|
0
|
18862
|
February 20, 2016
|
|
Get vertex pair from fixture.
|
|
5
|
8107
|
February 13, 2016
|
|
Get vertex pair from fixture.
|
|
0
|
8014
|
February 13, 2016
|
|
Calculating dFdx and dFdy of texture coordinates in 2D manually
|
|
6
|
6829
|
February 11, 2016
|
|
Calculating dFdx and dFdy of texture coordinates in 2D manually
|
|
0
|
6795
|
February 9, 2016
|
|
2D point in polygon algorithm
|
|
19
|
21191
|
January 30, 2016
|
|
Best data structure for triangle collision meshes
|
|
23
|
15262
|
January 26, 2016
|
|
2D point in polygon algorithm
|
|
0
|
17266
|
January 22, 2016
|
|
Best data structure for triangle collision meshes
|
|
0
|
14234
|
January 21, 2016
|
|
Gradle game modding system?
|
|
7
|
6325
|
January 19, 2016
|
|
Gradle game modding system?
|
|
0
|
6009
|
January 19, 2016
|
|
Blending hex colors for 2D pixel lighting
|
|
9
|
21751
|
January 14, 2016
|
|
Blending hex colors for 2D pixel lighting
|
|
0
|
20464
|
January 10, 2016
|
|
Daedalus camera movement
|
|
2
|
4136
|
January 9, 2016
|
|
Daedalus camera movement
|
|
0
|
4109
|
January 6, 2016
|
|
Match 3 Gem Movement
|
|
1
|
2577
|
January 6, 2016
|
|
Match 3 Gem Movement
|
|
0
|
2524
|
January 6, 2016
|
|
2D shooter game weapon class structure
|
|
1
|
8377
|
December 21, 2015
|
|
2D shooter game weapon class structure
|
|
0
|
8351
|
December 21, 2015
|
|
Simplex noise for reasonable maps
|
|
4
|
7140
|
December 15, 2015
|