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Connecting, stitching, and rendering your overworld areas together in a 2D RPG.
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9
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4272
|
March 29, 2014
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Handling re-size in a voxel engine
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0
|
5185
|
March 28, 2014
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Connecting, stitching, and rendering your overworld areas together in a 2D RPG.
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|
0
|
4284
|
March 27, 2014
|
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AI path finding on non tile based game?
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|
27
|
33070
|
March 25, 2014
|
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Pathfinding efficiency
|
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18
|
14181
|
March 21, 2014
|
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LWJGL Camera Pitch and Yaw
|
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5
|
11201
|
March 18, 2014
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Pathfinding efficiency
|
|
0
|
13929
|
March 18, 2014
|
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LWJGL Camera Pitch and Yaw
|
|
0
|
11147
|
March 16, 2014
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A* trouble
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3
|
4082
|
March 16, 2014
|
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Questions about ANN's
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0
|
2283
|
March 15, 2014
|
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Questions about ANN's
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0
|
2353
|
March 15, 2014
|
|
A* trouble
|
|
0
|
4010
|
March 15, 2014
|
|
AI path finding on non tile based game?
|
|
0
|
31322
|
March 15, 2014
|
|
AI Challenge: '2048'
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|
0
|
33908
|
March 12, 2014
|
|
Projection matrix isn't calculated correctly
|
|
17
|
7245
|
March 7, 2014
|
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Projection matrix isn't calculated correctly
|
|
0
|
7207
|
March 7, 2014
|
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Trouble figuring out a Catapult simulation
|
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0
|
2789
|
March 5, 2014
|
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Can anyone give me an easy ANN exercise?
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0
|
14934
|
March 4, 2014
|
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Corners of rotated rectangle wrong
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6
|
3740
|
March 2, 2014
|
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Corners of rotated rectangle wrong
|
|
0
|
3960
|
March 1, 2014
|
|
Infinite 2D world
|
|
0
|
11580
|
March 1, 2014
|
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How does saves work?
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6
|
5638
|
February 27, 2014
|
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How does saves work?
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|
0
|
5668
|
February 26, 2014
|
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Gameplay movement: physics engine vs. hand crafted
|
|
2
|
2701
|
February 26, 2014
|
|
Infinite level generation?
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|
11
|
7428
|
February 26, 2014
|
|
Gameplay movement: physics engine vs. hand crafted
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|
0
|
2746
|
February 26, 2014
|
|
Own buttons with events - is this ok?
|
|
3
|
2813
|
February 25, 2014
|
|
Assistance with Match-3 Style Game Logic
|
|
11
|
13019
|
February 24, 2014
|
|
Simple but efficient pathfinding AI
|
|
8
|
24087
|
February 24, 2014
|
|
Own buttons with events - is this ok?
|
|
0
|
2805
|
February 24, 2014
|