Connecting, stitching, and rendering your overworld areas together in a 2D RPG.
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9
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4223
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March 29, 2014
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Handling re-size in a voxel engine
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0
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5163
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March 28, 2014
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Connecting, stitching, and rendering your overworld areas together in a 2D RPG.
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0
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4262
|
March 27, 2014
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AI path finding on non tile based game?
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27
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32816
|
March 25, 2014
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Pathfinding efficiency
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18
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14076
|
March 21, 2014
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LWJGL Camera Pitch and Yaw
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5
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11158
|
March 18, 2014
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Pathfinding efficiency
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0
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13888
|
March 18, 2014
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LWJGL Camera Pitch and Yaw
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0
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11120
|
March 16, 2014
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A* trouble
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3
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4043
|
March 16, 2014
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Questions about ANN's
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0
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2316
|
March 15, 2014
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Questions about ANN's
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0
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2251
|
March 15, 2014
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A* trouble
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0
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3971
|
March 15, 2014
|
AI path finding on non tile based game?
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|
0
|
31280
|
March 15, 2014
|
AI Challenge: '2048'
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0
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33882
|
March 12, 2014
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Projection matrix isn't calculated correctly
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17
|
7177
|
March 7, 2014
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Projection matrix isn't calculated correctly
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0
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7180
|
March 7, 2014
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Trouble figuring out a Catapult simulation
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0
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2770
|
March 5, 2014
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Can anyone give me an easy ANN exercise?
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0
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14901
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March 4, 2014
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Corners of rotated rectangle wrong
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6
|
3681
|
March 2, 2014
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Corners of rotated rectangle wrong
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0
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3937
|
March 1, 2014
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Infinite 2D world
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0
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11558
|
March 1, 2014
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How does saves work?
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6
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5606
|
February 27, 2014
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How does saves work?
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0
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5648
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February 26, 2014
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Gameplay movement: physics engine vs. hand crafted
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2
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2679
|
February 26, 2014
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Infinite level generation?
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11
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7396
|
February 26, 2014
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Gameplay movement: physics engine vs. hand crafted
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0
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2725
|
February 26, 2014
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Own buttons with events - is this ok?
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3
|
2793
|
February 25, 2014
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Assistance with Match-3 Style Game Logic
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11
|
12972
|
February 24, 2014
|
Simple but efficient pathfinding AI
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|
8
|
23997
|
February 24, 2014
|
Own buttons with events - is this ok?
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0
|
2781
|
February 24, 2014
|