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Connecting, stitching, and rendering your overworld areas together in a 2D RPG.
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9
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4355
|
March 29, 2014
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Handling re-size in a voxel engine
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0
|
5238
|
March 28, 2014
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Connecting, stitching, and rendering your overworld areas together in a 2D RPG.
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0
|
4352
|
March 27, 2014
|
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AI path finding on non tile based game?
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27
|
33879
|
March 25, 2014
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Pathfinding efficiency
|
|
18
|
14403
|
March 21, 2014
|
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LWJGL Camera Pitch and Yaw
|
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5
|
11305
|
March 18, 2014
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Pathfinding efficiency
|
|
0
|
14012
|
March 18, 2014
|
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LWJGL Camera Pitch and Yaw
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|
0
|
11203
|
March 16, 2014
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A* trouble
|
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3
|
4175
|
March 16, 2014
|
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Questions about ANN's
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0
|
2443
|
March 15, 2014
|
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Questions about ANN's
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0
|
2364
|
March 15, 2014
|
|
A* trouble
|
|
0
|
4091
|
March 15, 2014
|
|
AI path finding on non tile based game?
|
|
0
|
31424
|
March 15, 2014
|
|
AI Challenge: '2048'
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|
0
|
33991
|
March 12, 2014
|
|
Projection matrix isn't calculated correctly
|
|
17
|
7405
|
March 7, 2014
|
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Projection matrix isn't calculated correctly
|
|
0
|
7291
|
March 7, 2014
|
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Trouble figuring out a Catapult simulation
|
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0
|
2845
|
March 5, 2014
|
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Can anyone give me an easy ANN exercise?
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0
|
15002
|
March 4, 2014
|
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Corners of rotated rectangle wrong
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6
|
3862
|
March 2, 2014
|
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Corners of rotated rectangle wrong
|
|
0
|
4012
|
March 1, 2014
|
|
Infinite 2D world
|
|
0
|
11635
|
March 1, 2014
|
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How does saves work?
|
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6
|
5720
|
February 27, 2014
|
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How does saves work?
|
|
0
|
5714
|
February 26, 2014
|
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Gameplay movement: physics engine vs. hand crafted
|
|
2
|
2764
|
February 26, 2014
|
|
Infinite level generation?
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|
11
|
7538
|
February 26, 2014
|
|
Gameplay movement: physics engine vs. hand crafted
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|
0
|
2799
|
February 26, 2014
|
|
Own buttons with events - is this ok?
|
|
3
|
2883
|
February 25, 2014
|
|
Assistance with Match-3 Style Game Logic
|
|
11
|
13139
|
February 24, 2014
|
|
Simple but efficient pathfinding AI
|
|
8
|
24288
|
February 24, 2014
|
|
Own buttons with events - is this ok?
|
|
0
|
2869
|
February 24, 2014
|