Corners of rotated rectangle wrong

I have a problem calculating the corners of a rotated rectangle.
For the calculation I use a rotation matrix but there is somewhere a little mistake in my code.

As you can see the corners have a wrong positions but were rotated correctly.
Code:
[spoiler]


corners[0] = translatePoint(x, y);
corners[1] = translatePoint(x + width, y);
corners[2] = translatePoint(x + width, y + height);
corners[3] = translatePoint(x, y + height);


private Point translatePoint(double x, double y) {
        double xNew = (x * Math.cos(getAngleInRadians()) - y * Math.sin(getAngleInRadians()));
        double yNew = (x * Math.sin(getAngleInRadians()) + y * Math.cos(getAngleInRadians()));
        return new Point(xNew, yNew);
}

[/spoiler]
(x,y) is the left top corner of the unrotated rectangle.

Thank you for your help!