Download:
Version 1.0a For Windows
Version 1.0a For Linux
**NOTE: I do not take any credit for the textures used in the game, except the Player and Zombie Sprites, I made them
At long last I have finished it, i’m sorry I couldn’t have updated it more frequently, but the school year had started and I had to put this project on hold for a bit. Although I keep thinking of things to add into the game, I am very anxious to start on other projects and move on, and, although the game turned out fairly smooth and playable, the structure of the coding has slowly evolved into an awful, ugly beast riddled with terrible optimization and cheap work-arounds, and I am happy to see the end of it.
I would be greatly appreciative of any thoughts, ideas or questions. Criticism is also very helpful, as long as its constructive.
This is my first ever completed project and I hope you have as much fun playing it as I had making it.
I would be happy to help fellow game developers and share any source-code/information about the project if desired.
Version 1.0 (FINAL)
- Completed all levels (7 in total)
- Go to next level when stepping on the yellow blocks
- 2 new weapons (SMG and ASSAULT RIFLE)
- Added text at the beginning of a level
- New and improved health bars for zombies
- Three different types of zombies spawn
- Made new Zombie Sprites
Version 0.6a
- Made a new player sprite (more sprites to come)
- Added death/game over mechanic
- Changed bullet size
- Zombies are now faster (it is not possible to outrun them anymore)
- The level is now a little ‘brighter’
Version 0.5a
- Added New Torch psuedo-lighting
- Changed shoot controls for WASD movement
Version 0.4a
- Default Level is improved and more ellaborate
- changed default control method back to WASD
- added a new Menu Screen which allows the selection of control method (either WASD or Mouse)
- Added Weapons and bullet projectiles
- You can now kill Zombies (Finally!)
Version 0.3a
- Fixed buggy Main Menu Buttons
- Added a new mechanic where zombies “bounce off” each other and do not all “bunch up” into one
- Player now gets slowed down when he is encumbered by zombies, the amount he slows is relative
to the number of zombies on him - Fixed zombie texture (does not display flashing white line anymore)
Version 0.2a
- Added Main Menu System(Still a bit buggy, will fix later)
- Changed movement controls to Click-and-drag instead of WASD
- Camera now follows player
- Got rid of maximum zombie engagement distance(if you are in their line
of Sight, zombies will start running from any distance) - Changed background colour
Version 0.1a
- Started Development
- Added (very)basic WASD movement
- Added (very)basic Zombie AI
- Added a collision system for the player (will add for zombies later on)