'Zombie Outbreak' Finally Finished !!

Version 0.6a is finally out, it can be found here (for Windows)

Sorry about the long gap of no production, I’ve started secondary school after the Summer and I get kind of bogged down with homework :(, also I had trouble with my computer for a while, it was going pretty slow, but its all good now and i’ll try harder to find time to make new content

There are a few noteworthy gameplay changes (e.g Zombies are now faster and it is not possible to outrun them), and I’d like to know what you guys think, any suggestions are greatly appreciated

Mockle, for Linux testing couldn’t you use a VM? Like VirtualBox?

You might like to have a look at this game made by Notch: https://mojang.com/notch/j4k/l4kd/, I think it’s similar to what you’re making. Correct me if I’m wrong! :persecutioncomplex:

It looks nice, good luck! ;D

l4kd is a terrible game to use as an example - 4k games are extremely compact and generally avoid too much OOP. Aka, it’s hard to read/understand and doesn’t scale.

It’s not so much the code I meant, just the general concept. It’s an idea thing, not a code thing :wink:

So here it is, the official full release of Zombie Outbreak ;D ;D ;D

I apologize for the lack of updates, the school year had started and I was caught up with that.

While there was a lot of features that kept coming to mind for the game, and the fact that there were a lot of other things that would have been nice to put in (sound, music, different types of wall tiles etc.) it was essential that I put this project to bed and move on with my programming

if you have any questions, suggestions criticism or just general comment, please feel free to comment them below and I’ll do my best to reply, but do keep in mind, this is my first completed project and I am still learning

you can download Zombie Outbreak 1.0 for Windows and Linux