Zombie Nauts [0.5.0]

Tht extra credits thing. I’m watching it right now! :stuck_out_tongue: I really like it. I just haven’t found much things that are relevant to my game right now. Maybe I’m looking in the wrong playlist.

You could make the RMB throw a bomb. Just add more variety in the attackers. I think youre quite limited in what you can add because of your very small range of movement. Its basically 1 dimensional, so you cant even use the sort of mechanics that a space invaders game uses. Therefore you either need to increase the basic character movement to allow a greater variety of events to be physically possible, or you need to be extremely creative to come up with ideas that work on a 1 dimensional playing field.

No, this.
Extra Credits is helpful, but not very specific.

I’m actually adding in a survival mode right after this arcade mode. Survival mode will be side scrolling, have randomly spawned buildings spread out along the 1 dimensional plane. You can enter houses and loot them. After looting a house there is another 5 minutes where you have to wait for the loot to regenerate. You will have a day night cycle, food bar, health bar, zombies won’t drop anything important, you’ll be able to fortify houses, and maybe some other features. So, ya!

EDIT: Oh ya I looked into that a little. I wrote some mental notes I plan on adding into my game later.

That sounds good. Maybe you would be better off building survival mode first as the main part of the game, and arcade a sub-level where you have to defend the building/street/whatever that you are in from attack for X-amount-of-time.

If the zombies are nauts… maybe they aught to be in a space setting, rather than a place with houses. All your crew has turned into zombies, so you not only have to survive, but you also have to escape to somewhere.

The zombies aren’t nauts lol. The player is a zombie naut, an elite unit of a zombie purge. Ya, I wrote a story a while back, never implemented it.

It’s been decided. I shall add the very primal features of survival mode in 0.2.0! All the planned features that were formerly in place will be pushed to a later date after survival is perfected. Can’t Wait! (I’m sure people are getting sick of me saying that)

Have you got a good over-all plan for survival mode? It could be quite fun if you do it right.

Plan… as in what? I mean I have a vague plan in my mind on what it should be like but nothing on paper yet.

EDIT: For those who care, I think I might slap up a continuous livestream of the entire development of pretty much the entire game. Why? Because I’m bored!

LiveStream: Here!

The livestream should be up! However, I will be eating dinner for a couple minutes (more like 30) sooooo.

Nevermind the live stream. Mac’s don’t like livestreaming apparently. Anyways anyone have any good Survival mode ideas?

If anyone can recommend me some loading techniques that would be great because this new update will probably need it.

display a loading screen, load your stuff, go to main menu screen.

if you have a problem with loading time once you get to the point of having 10,000 hand drawn sprites, then you can do something about it later :stuck_out_tongue:

u’ve played it b4 right. It’s pretty slow as is, and there isn’t many sprites yet it loads very slowly.

i just ran it again and it loaded in less than 2 seconds. dont worry about details like that, make the game awesome first.

Dang u must have a bad ass computer.

no, i have a 5 year old laptop.

Damn, It feels like forever on my Mac Mini. I do have terrible perception of time though, and I’m used to games loading instantaneously. Maybe I’m putting the cart before the horse here. Soon though, loading times will skyrocket. Considering the fact that I will be loading in some nice and diverse houses and buildings in survival mode.

0.2.0 is coming along quite nicely. By that I mean I’m staying up all night on a school night and only typed 2 lines of code. Only progress so far: I added some tiles to the newly formed survival world. :wink: Gawd damn I hope their isn’t ISTEP tomorrow. lol :stuck_out_tongue: