Zombie Nauts [0.5.0]

Don’t worry about it hehe.

Can I recommend you increase the pace of the game, greatly? It escalates too slowly imo, also here is an idea:

So at the moment it gets hard, they spawn faster?

Give your zombies health, say default health is 1 and it increases slowly, slowly slowly as the spawns increase. Make your bullets have a knockback and do like 5 damage this should be fairly simple. This means as the spawns get harder, zombies get stronger, you have choose to shoot which side wisely, keep they away and kill them.

If that makes any sense, that imo will massively increase the challenge.

Haha at the moment there is no way the challenge increases, but that idea seems genius. It would really add some depth into the game in my opinion. I will for sure add that in today. Thanks gibbo!

I played a few games~

Some things I noticed:

  1. The player can sometimes walk through the zombies (Maybe the same collision issue as with the bullets?)
  2. I ran out of bullets in one game. Not sure if this was intended or not (I ended up clicking as fast as I could to see if there was some delay.)
  3. There have been a few games where I had to wait quite a bit of time before I saw a Zombie for the first time (thirty-forty seconds in one game) and between respawns (twenty-thirty second gap). Not sure if this is intended or not. (It’s the reason I ended up spamming the gun. I had a lot of time on screen where nothing spawned. <.<)

Haha ya I have an ammo mechanic behind the scenes. It will be actually important in 0.1.0. Also the walk through zombies and shoot through zombies glitch has been fixed. Had something to do with two zombies spawning on the same timer. Right when I added a return statement after the spawn statements it fixed it right up. Also ya the spawn rate is really low at the moment. In 0.1.0 I will add a score system and the zombies will spawn more fequently according to that. Thanks for playing!

Migrated all my source to a new folder called ‘Arcade’ so that it will be more organized for multiple game modes… I regret is already. Soooooooo many errors!

I’ve gotten really far into 0.1.0 and i’ve noticed a strange glitch.

It appears i can only shoot zombies in order. If a zombie spawns on the left, and then one spawns on the right, i have to shoot the left zombie before i can shoot the right zombie because none of the right zombie’s collisions work until the left one is eliminated.

If anyone has an idea on what the problem is I would be eternally grateful. :stuck_out_tongue:

If you need code just PM me and i will send u a source link.

Sounds like your collision checking is only checking the first zombie in the list for some reason.

Hmm i wonder if i can fix tht… i bet i could

I think you will have to!

Thanks for calling attention to that. I fixed it all up good. ;D

Zombie Nauts 0.1.0 Released!

Change Log:

  • Fixed all collision bugs
  • Added ammo
  • Added score
  • Added increasing zombie spawn rate according to score
  • Added increasing zombie hitpoints according to score
  • Added zombie knockback when hitpoints are above 1

Screenshot:

Download: (Windows, Mac)

Source: PM me for it

lol thats out of control.

Ya it gets hard :stuck_out_tongue: what do you think of this release?

I didn’t download any previous versions, but it looks good now. The graphic style is coherent, apart from the bullets being too small perhaps?

The mouse control is a bit funny, when you’re moving around it can be hard to keep the mouse in a position that will make you still shoot the direction you wanted to. Its also easy to click outside the window which doesn’t help with staying alive. I would probably prefer to shoot with the space bar and maybe be able to jump around a bit.

All of that is fixable. The spacebar thing would work well. Can’t wait for 0.2.0 now!

To build on my idea, have the zombie speed varied by a factor of 0.8 to 1.2 or so, this allows the player to pick target priority between their left and right.

Flaming spirit and inspiration is fine, but you post updates every day and say “can’t wait” even though 1 day has passed since last update… I mean, shouldn’t one actually make the game playable first and then say things like “can’t wait?”

@Gibbo I wouldve never thought of that! I will write that in my TODO list for 0.2.0
@Troll I happen to be a very enthusiastic programmer. :stuck_out_tongue:

I would love a little bit more feedback on the game so far. I need some more features to fill in 0.2.0 (4 more to be exact). Maybe some new weapons, tweaks to spawning, all of the such. I need just some interesting features to get some more interested people in this game. So if anyone wants to spend a few minutes I’d be eternaly grateful. :stuck_out_tongue:

Did you watch the youtube link I posted some days ago? It has a lot of relation to your game.