For a long time I have been conflicted on my thoughts for DRM. On the one hand, it helps prevent piracy, on the other its usually at a huge disadvantage to legitimate customers. Now I love downloading the latest overpriced AAA game for free as much as the next guy, but as a business man myself obviously I wouldn’t be ok with that if people could easily download my hard work for free. However, I do believe that I should not try to hide behind laws to prevent this. It is my responsibility as a product creator to build it in such a way that that is not possible, hence DRM (in it’s current form its still rather trivial to hack and get passed). What I’d like to hear is your thoughts on DRM as it is, as well as what it could be. If I had a say I would propose these guidelines be followed in order to allow DRM technology to be implemented in the first place on a product:
- Playable demo of the game (a good portion of it, 5-10% of the entire game, or at least enough to experience everything that is to come)
- Functions on all devices a user could possibly play the content on. I think this is the biggest fault in DRM today, mostly for movies. (Hello 1997 DVD players)
- Online requirement of multiplayer portion only.
Can anyone think of other things that could help DRM work as intended without screwing legitimate customers?