Pirates again. Shiver me timbers…
DRM is just very interesting. I mean, I know the reason behind it is to protect the software developers from pirates. I also know that it somewhat alienates the user base. At the end of the day, those who want to get a hold of your content, will get a hold of it, so what is the point?
To be honest, there is no such thing as a perfect DRM. At least, I feel there isn’t ever going to be any. If there is any evidence behind that, I’d point directly to movies. Movies are very one dimensional, and yet… can easily be pirated. Looking at the solutions given to games, I can see where this will just be a huge problem.
1) Encrypt the movies: To be honest, I have to admit it is the best way. People have to go through more effort to grab the data off the disk and it’ll ward off the simple hackers from attempting to get the data. User base is pretty much unaffected because the disc works as intended. The only problem is the more persistent hackers will find a way to get through it.
2) Free Online service: This is where users who do not have an internet connection will be irritated. Yes, they do own the movie, but now, the only way you’ll watch the movie is through the service. If the service shuts down… well, tough rocks. It is hard for hackers to steal it, but that doesn’t stop them from making fake accounts…
3) Paid Online service: Now we can track down and close those fake accounts, but now people are paying even more for a service…
4) Build all new Hardware/Software for the movie: Really… that is just ridiculous.
I think leaving the code out there is going to be the best method. Pirating, sadly, can’t be stopped. I, for one, enjoy owning physical copies of things I own. When DRM starts getting in the way of that, then it completely turns me off.
Here is the deal…
If a game is well-made and priced fairly, the majority of the people will purchase your game. People who are pirating the game are usually the ones who don’t have the means to get it, want a free trial of it, or want the challenge of cracking it. These are people who, at the moment, don’t feel your game is worth their support anyway. The extra time and resources it takes companies to make a very solid DRM is probably biting them just as hard in sales. This goes in double for indie developers.
In my opinion, there has been a gradual decrease in game quality (feature wise), because a lot of gaming companies are not being honest and are trying to milk the system. Especially in console gaming, where some games have taken the liberty of shutting out of features you already own on the disc. These are the kinds of things that infuriate users, and turn loyal people into pirates. It creates a snowball effect, in where developers are trying to protect against the horde of pirates they are creating.
In the end though… it all comes down to the game. That is where the focus should be.
Developers should take the time and effort to make a solid game with a good control scheme, game play that’ll occupy you for hours, and costs a decent price. The rest of those resources, instead of putting them into DRM, should be pushed into marketing. Let the people know about your game. (Word of mouth marketing is still extremely powerful, sadly.) Those are the developers that’ll be making money, while the rest is working on decryption methods…
But alas…
I guess we live in a time now where developers can’t trust the users. Just as well, I can’t depend on developers to create a game that I’d be happy with the purchase. I’ll just sit back and watch the DRM methods increase…