Wurm Online

Still doesn’t run on OSX. Please place the following in your native library section

resource os=“mac os x”
native library is located on the website at jogl-natives-macosx.jar. Same location where you’d grab the webstart version for linux, solaris, and win32.


    <resources os="Mac OS X">
      <nativelib href = "jogl-natives-macosx.jar" />
    </resources>

As taken from jogl.jnlp on the JOGL website.

Note no JRE is required as OSX always ships with a JRE, though you can specify the minimum JRE of 1.4.

quote “I re-uploaded all the lib jars in case any of them were broken… Try now.”
Nop, Marcus, same thing again. Very strange…it manages to download different amount every time; from 100 to 600K. The download seems very erratic, with few “waiting for data” messages. And, after few of those, it just flops. It seems almost like JWS has some kind of timeout, and somehow decides that download is over. Then it tries to open uncomplete jar, and dies with “corrupted jar file detected”. It is a hypertheading machine, and all other .jnlp apps that i tried were single file jars. I will experiment some more. OT, Web start would sure benefit from resume download.

Btw, I tried it with Linux work machine, beter bandwith, and it works fine, so it is not jars problem. Somehow JWS decides that downoload is over (and it is not eve close). Not a good sign. Will try to check with Sun guys on java.net.

try removing the wurm webstart cache at ~/.java/

Yep, that’s the first thing I tried to do ;). It didn’t help. Will play with it more when I get home. But, it looks like JWS is not very happy with unstable line.

I added the MacOS X stuff to the jnlp… try now.

As for why webstart does that, I have no idea. =/
It would be really nice if you could just “trust” webstart to do it’s thing, as one-click-to-content with full version control and automatic updates to the JRE are very nice features.

Hello,

Hey Marcuss_Persson, I didn’t notice that you were logged in until after you left, I was to busy looking at butterflies. Nice Work. Just in case you would like to know here are some specs:

-Toshiba TecraS1 laptop
-Centrino 1.4GHZ
-256mb RAM
-Radeon 9000

ran pretty good with FPS hovering around 40 with a few quick jumps down to 18.

,steve

OSX starts up now - kinda… it comes to the part where it should start rendering cool stuff and says :Error Starting Wurm Online : null.

If you’re generating a log file anywhere, lemme know where I should look for it and I can try to diagnose the issue.

I’m not. I usually just enable logging in java web start.

Null, huh?
Heh. shrug

Hmmm…I can’t seem to get the game up and running. issues connecting with the server.

BTW, I would like to show this at the Austin Game developer’s Conference next week. Any way to run this without being connected to the server?

-SG

Yeah, I noticed that it doesn’t really handle the server being down too gracefully since we swapped to TCP from UDP. I’ll fix that either tonight or this weekend.

And it would kick ass if you showed it. Just make sure you mention the name of the project. =)
And if possible, the temporary url would be nice as well. (http://www.theintraclinic.com/wurm/)

There, it handles the server being down now, and the gui is totally reworked. WASD no longer works… use the numpad.

Chatting is automatic.

Does it still run on linux?

Hmmm, Markus, something is messed up with the perspective of the view. It feels like I’m looking through curved glass or something when I mouse look. Just about gave me a killer headache. Also, the num pad didn’t work for me. Couldn’t move.

Yeah, the horizontal fov can get pretty high on low resolutions now. I’ll make it fixed.

As for the numpad… try turning off numlock.

Sure enough, I had numlock on. :-/

I don’t know if I’ve said this already, but we’ll have two presets for controls:

Community / mud mode:

Similar to how it works now. You can chat by just typing in whatever you want to say and pressing enter, and move around with the numpad. The mouse is pretty much only used to move windows around and organise the inventory.
You can also use the text interface to do a lot of things, and write macros and so.

FPS / power gamer mode:

You move around with wasd (or whatever), can bind keys to specific actions (“bind u use woodcutting”), and possibly have full mouselook, toggled by tab or something.
To chat, you press ‘t’ or enter, enter your message and press enter again to send it.

Thoughts?

Markus, awesome work but one thing…I likes the windowing you had gogin on better before. The chat border is too large and hids too much of the screen. Unfortunately, people look at these kinds of things and say “Oh, they are doing that to make the viewable window smaller and increase performance.” True or not, I think the large box detracts from the game.

I do like, however, the ability to use it offline :slight_smile:

-SG

[quote]Unfortunately, people look at these kinds of things and say “Oh, they are doing that to make the viewable window smaller and increase performance.” True or not, I think the large box detracts from the game.
[/quote]
… and then they run the game at 640x480 pixels to get the highest possible framerate. :wink:

But seriously, would it help if I put it in a JSplitPane so you can change the size of it? I’d really prefer to have it part of the main window for various focus reasons.

[quote]I do like, however, the ability to use it offline :slight_smile:
[/quote]
Except that it starts a lot slower and always starts at midnight, it’s pretty much the same experience as playing online right now. :wink:

Resizing would solve the problem! With the offline ting, I’ll just start is 1 hour before I show it to the audience :slight_smile:

-SG