Wizards of Yore (second try)

Complete set of sprites for units created, woo, finally back to code:

https://dl.dropbox.com/u/1668516/woy-boardgame/tiles/card1.png

https://dl.dropbox.com/u/1668516/woy-boardgame/tiles/card2.png

https://dl.dropbox.com/u/1668516/woy-boardgame/tiles/card3.png

https://dl.dropbox.com/u/1668516/woy-boardgame/tiles/card4.png

https://dl.dropbox.com/u/1668516/woy-boardgame/tiles/card5.png

https://dl.dropbox.com/u/1668516/woy-boardgame/tiles/card6.png

https://dl.dropbox.com/u/1668516/woy-boardgame/tiles/card7.png

https://dl.dropbox.com/u/1668516/woy-boardgame/tiles/card8.png

https://dl.dropbox.com/u/1668516/woy-boardgame/tiles/card9.png

https://dl.dropbox.com/u/1668516/woy-boardgame/tiles/card10.png

https://dl.dropbox.com/u/1668516/woy-boardgame/tiles/card11.png

https://dl.dropbox.com/u/1668516/woy-boardgame/tiles/card12.png

https://dl.dropbox.com/u/1668516/woy-boardgame/tiles/card13.png

https://dl.dropbox.com/u/1668516/woy-boardgame/tiles/card14.png

https://dl.dropbox.com/u/1668516/woy-boardgame/tiles/card15.png

https://dl.dropbox.com/u/1668516/woy-boardgame/tiles/card16.png

https://dl.dropbox.com/u/1668516/woy-boardgame/tiles/card17.png

https://dl.dropbox.com/u/1668516/woy-boardgame/tiles/card18.png

https://dl.dropbox.com/u/1668516/woy-boardgame/tiles/card19.png

https://dl.dropbox.com/u/1668516/woy-boardgame/tiles/card20.png

https://dl.dropbox.com/u/1668516/woy-boardgame/tiles/card21.png

https://dl.dropbox.com/u/1668516/woy-boardgame/tiles/card22.png

https://dl.dropbox.com/u/1668516/woy-boardgame/tiles/card23.png

https://dl.dropbox.com/u/1668516/woy-boardgame/tiles/card24.png

Yay!

Cheers,

Kev

Huh? I think most of libgdx projects use scene2d and table. What will you do with the UI/menu? absolute coordinate? Gah.

@kev
That does the trick! Never thought about it before. Gah.

FWIW, I didn’t even look at scene2d yet - SpriteBatch seemed to have everything I needed :slight_smile:

Cheers,

Kev

Of course, scene2d also uses SpriteBatch. :slight_smile: You’d probably find scene2dui most useful, as it makes it easy to layout UI stuff that automatically adapts to various resolutions (using the Table class). It has buttons, scrollpanes, etc ready for use.
https://code.google.com/p/libgdx/wiki/scene2dui

Long live scene2d, table, screen, game, and image classes!

Topic: If this is your 2nd project, what happen to that top-down dungeon game? Forget the name but use same sprites design as this.

I think you’re either talking about Legends of Yore (which is complete and selling) or the Crusaders of Yore prototype that never went anywhere?

Cheers,

Kev

Crusaders of Yore :slight_smile: I know LoY pretty well and had played it since your 1st release until it became paid. IMO CoY is pretty good because of its simplicity.

Whilst googling for roguelike inspirations, I spotted this article which lists Legends in its top 10 roguelikes for android:

Thought you might be interested if you haven’t already seen it!

Nice! Thats very pleasant! :slight_smile:

Cheers,

Kev

I’ll probably revisit Crusaders once I get done here - I normally go back and forth on games as you might have noticed :slight_smile:

Nice thing is for Crusaders I’ll now have a bunch more graphics to use!

Cheers,

Kev

Good luck with WoY! I loved Chaos and I like where WoY is heading.

Also libgdx is amazing, welcome to the guild. I also think scene2d is a very overlooked part of it. It makes UI a breeze and the things you can do with it is amazing. I am planning to use it more and more.

I’d also love to see your art in dwarf fortress. That would be amazing, but it takes one probably 3 lives to create all the sprites.

Just added freeze and poison into the game (along with the modifier framework):

https://dl.dropbox.com/u/1668516/wizards/wizards19.png

Leaves room for the new magic cards.

Cheers,

Kev

Lunch time - just added the heal card. Unfortunately if all you have is heal spells then it’s very hard to win :slight_smile:

Sauren is very proud of himself:

https://dl.dropbox.com/u/1668516/wizards/wizards20.png

Cheers,

Kev

I absolutely love the art style! My pixel art looks like corrupted video ram.

Taking the time to learn a bit of pixel art theory was one of the most enjoyable things I’ve done recently. :slight_smile:

In other news, version 0.0.2 of Wizards of Yore is up at:

http://www.wizardsofyore.com for the desktop/java update version.

http://www.wizardsofyore.com/js for the javascript version

http://www.wizardsofyore.com/android/wizards-android-0.0.2.apk - for the Android version (I’ll put it on google play as soon as it’s ready for general play :))

Lots of new bits of pieces:

  • Select your players
  • Computer is a bit smarter when it gets towards the end of the game
  • Bunch of new units to control
  • Some modifier spells - (bless, heal, curse, magic sword, magic shield etc)
  • AI Fixes

Any and all feedback richly appreciated as always :slight_smile:

Cheers,

Kev

Just pushed the game up onto google play:

https://play.google.com/store/apps/details?id=org.newdawn.wizards

Still in development but at least this way I can use player input to shape the game. The AI has been improved and a few of the glitches taken out.

It’s also been submitted to the App Store so should be appearing on iOS real soon now.

Cheers,

Kev

Can you direct us to some resources ?

I found this one good:

http://gas13.ru/v3/tutorials/sywtbapa_almighty_grass_tile.php

And this short one surprisingly insightful:

Mostly I learnt by looking at other people’s art including the mighty Oryx:

http://oryxdesignlab.com/sprites/

The things I learnt are:

  1. Colours - Lots of colours on a single sprite is bad - multiple shades of a small set of colours is better.
  2. Proportions - Real life has nothing to do with it - the bits you want to emphasise should be bigger (i.e. the head). If you’re doing a set of characters then consistent proportions helps.
  3. Angle of View - 90 degree angles (i.e. flat on, side on) are harder to give character.
  4. Animation - even subtle simple animation adds far more adorability factor.
  5. Variants - varying a character by adding/removing features works. Just changing the colour doesn’t.

Cheers,

Kev

There are also some extensive notes arranged by chapters here:

But yes, I have seen the insightful one one the frog, very minimal - but very concise.

Looks really great, but hard as hell. Is there going to be story mode?