Wizards of Yore (second try)

Hey All,

I’ve just started (this last week) trying to re-do a game I did a long time ago called Wizards of Yore. It’s a battle between wizards on a chess board heavily inspired by the classic Chaos. So far casting units, movement and combat are working. Next up is AI.

https://dl.dropbox.com/u/1668516/wizards/wizards6.png

https://dl.dropbox.com/u/1668516/wizards/wizards8.png

https://dl.dropbox.com/u/1668516/wizards/wizards9.png

Cheers,

Kev

Hello Kevin,

What are you going to make this for. Is it just for the Android, or will there be a playable version online somewhere? I’ll be keeping an eye on it, I’ve always enjoyed your games and I’m sure this one will be no different.

Thanks a lot :slight_smile:

The plan is for it to be on Android, iOS and Desktop right now. I’m just learning about libgdx and all it’s wonders!

Cheers,

Kev

This looks cool. :slight_smile: You’re progressing really fast with this. Quite exciting.

What happended to World of Yore? :point:

It needed lots of time and I didn’t have it. Someone will write it eventually I’m sure.

Cheers,

Kev

Hmmm Kev on libgdx. I want to see his code.

It’s probably brutally simple but works for me:

https://dl.dropbox.com/u/1668516/gdx/CurrentBatch.java
https://dl.dropbox.com/u/1668516/gdx/Image.java
https://dl.dropbox.com/u/1668516/gdx/SimpleTileSet.java
https://dl.dropbox.com/u/1668516/gdx/State.java
https://dl.dropbox.com/u/1668516/gdx/StateBasedGame.java

Cheers,

Kev

Good to see you back at JGO! hope this project goes well for you :slight_smile:

I’m just learning too, but so far iibgdx seems to be the best thing that happened to java game development since lwjgl and slick2d.
Anyway, I’ll keep my eye on this one. It seems quite interesting!

As an aside, the other day I was actively searching for a game I would like to play on my tablet, and “Legends of Yore” popped up quite early. What happened to that one?

Believe it or not, it’s finished and sells pretty well on Android.

Cheers,

Kev

That’s great! I quite liked that game.

The graphics look very nice, good luck.

https://dl.dropbox.com/u/1668516/wizards/wizards8.png

Is it just me, or does the map appear slightly warped around the warrior?

I think its the little lines in the corner, they make it seem warped.
Also, sweet game! I expect it to be in the google play store in a few months :wink:

Glad to see someone use static/singleton ;D

Keep up good work!

Welcome back Kev! Your last post was in June :o

The maker of Slick2D…switching to LibGDX…? Well, I thought I’d never see the day :stuck_out_tongue:

Good luck with this new endeavor!

Quick update, I’ve just released a very early alpha and any feedback would appreciated. You can find it over at the site I knocked together with my terrible web design skills:

http://www.wizardsofyore.com

Along with that there’s a video of the game playing and the rules document that I’ve done as game design exercise.

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I’m considering doing a physical board game edition at this point too.

Comments appreciated as always,

Cheers,

Kev

This is awesome kev, i loved how you managed to modify your art style while keeping your own signature on it, and how the game is slow enough to realize what’s going on and fast enough to not be bored with tedious animations and text.

Best of luck!

@ra4king: IIRC, all the games done by Mojang for Mojam 2013 used Java+Slick, so i guess it has reached a legacy status by now.

Thanks Rorkian, it’s been a real challenge learning to sprite at an average level but I think I’m starting to get somewhere.

For everyone else, the game is available to download and play now - feedback would be much appreciated!

http://www.wizardsofyore.com

Cheers,

Kev

Just downloaded and played a few games, Very Fun!
Will be glad to put it on my android devices when finished…

Was a little confusing figuring out the range of attacking units, found myself falling back with an archer only to figure out I had fallen out of attacking range as well…

Also, is there no winning condition currently? I defeated all my enemy’s and it just looped on my turn…