Yep it’s early days, but thanks for playing so much - feedback much appreciated.
Cheers,
Kev
Yep it’s early days, but thanks for playing so much - feedback much appreciated.
Cheers,
Kev
Will this be available to multiplayer, both on the same screen and through different devices, like classic chess?
Intended it to be online multiplayer - hadn’t though about hot seat but I don’t see why not.
Cheers,
Kev
Thanks to the wonderful LibGDX I’ve just made wizards of yore available in javascript for ease of testing:
http://www.wizardsofyore.com/js/war/
Let me know what you think,
Cheers,
Kev
Just done an update for all versions:
Still nothing balanced - so hits are annoying at times. The game is now playable as:
At some point I’m going to have to work out how to charge for it
Cheers,
Kev
Just did some playing around - LibGDX really is awesome. iOS Version is now building and working:
https://dl.dropbox.com/u/1668516/wizards/iphone.png
https://dl.dropbox.com/u/1668516/wizards/ipad.png
Cheers,
Kev
When Sauren’s thinking… it did freeze (js ver)
Thanks for letting me know! If you can remember, was sauren alone at the time (did he have any units?) Had he walked already?
Cheers,
Kev
Beside the 4 starters, I remember there’s one flying purple thing (iphone SS 7,4). I don’t remember if he had walked but I just had my end turn twice (so I guess he had).
Spent a few hours porting Legends of Yore over to LibGDX to resolve the iPhone issues. Will check out this issue now.
Cheers,
Kev
Legends of Yore is back on the app store:
https://itunes.apple.com/us/app/legends-of-yore-full/id441898274?ls=1&mt=8
https://itunes.apple.com/us/app/legends-of-yore/id434205569?ls=1&mt=8
Thanks to the awesome LibGDX, I blogged my experience with it here:
http://cokeandcode.tumblr.com/post/45862290321/libgdx-legends-of-yore-and-getting-to-ios-again
I’ll certainly be using it going forward with Wizards of Yore. Speaking of Wizards I’ve mostly been working on graphics for the game and packaging it into a form that can be used for physical board game as well as the online game. You can see the unit cards I’ve just submitted for prototype printing:
https://dl.dropbox.com/u/1668516/woy-boardgame/tiles/card1.png
https://dl.dropbox.com/u/1668516/woy-boardgame/tiles/card2.png
https://dl.dropbox.com/u/1668516/woy-boardgame/tiles/card3.png
https://dl.dropbox.com/u/1668516/woy-boardgame/tiles/card4.png
https://dl.dropbox.com/u/1668516/woy-boardgame/tiles/card5.png
https://dl.dropbox.com/u/1668516/woy-boardgame/tiles/card6.png
https://dl.dropbox.com/u/1668516/woy-boardgame/tiles/card8.png
https://dl.dropbox.com/u/1668516/woy-boardgame/tiles/card9.png
https://dl.dropbox.com/u/1668516/woy-boardgame/tiles/card10.png
https://dl.dropbox.com/u/1668516/woy-boardgame/tiles/card11.png
https://dl.dropbox.com/u/1668516/woy-boardgame/tiles/card12.png
https://dl.dropbox.com/u/1668516/woy-boardgame/tiles/card14.png
https://dl.dropbox.com/u/1668516/woy-boardgame/tiles/card15.png
https://dl.dropbox.com/u/1668516/woy-boardgame/tiles/card16.png
https://dl.dropbox.com/u/1668516/woy-boardgame/tiles/card17.png
https://dl.dropbox.com/u/1668516/woy-boardgame/tiles/card18.png
https://dl.dropbox.com/u/1668516/woy-boardgame/tiles/card20.png
https://dl.dropbox.com/u/1668516/woy-boardgame/tiles/card21.png
https://dl.dropbox.com/u/1668516/woy-boardgame/tiles/card22.png
Still pressing on with graphics at the moment. Back to code shortly.
Cheers,
Kev
Nice sprites, what tool is it?
THANK YOU!!!
EDIT: It crashes after “Loading Dynamics…” :’(
EDIT 2: Realised that Apple wouldn’t have approved the update yet. I hate Apple.
Edit 3: 20 minutes late there was a new update. It launched, but the buttons are acting strange. They only work when you click to the top left of them.
The tool for spriting is GIMP.
Legends of Yore - aware of the button position issues, new release shortly. Easy to fix now thanks to LibGDX
Cheers,
Kev
How do you fill, or draw the “big pixel”? (gah what I say) I mean, it only has pen brush which is round, not rectangle.
I sprite at the single pixel level with zoom way up, then scale up as and when needed.
Cheers,
Kev
Just seeing this now Kev, super cool! This is mostly what I wanted Arcane Tactics to be. I’m jealous.
Glad you like libgdx. Be sure to check out scene2d and especially TableLayout!
Neato! Glad submission worked out as well. @scene2d: don’t go there, it’s a dark place!
Huh? Why is scene2d a dark place? It’s probably missing a “TextArea”, but everything else is pretty much okey…
And TableLayout is awesome…
Hm…
Because Mario is scared of anything I write. scene2d is super awesome!