Why is nothing rendering? - LWJGL

Hey, this is not a question of performance. I’ve for long been using immidiate openGL, when transfering to VBO for performance purposes, I’ve headed into a issue. Nothing is render!? I can’t see anything.

here’s some code…

Window.java


private void render() {
		GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
		
		game.render();
	}

Game.java


public void render() {
		ready3D();
		render3D();
		
		ready2D();
		render2D();
	}
	
	//3D
	private void ready3D() {
		glViewport(0, 0, Display.getWidth(), Display.getHeight());
		glMatrixMode(GL_PROJECTION);
		glLoadIdentity();
		
		gluPerspective(75f, Display.getWidth() / Display.getHeight(), 0.001f, 1000f);
		glMatrixMode(GL_MODELVIEW);
		
		glEnable(GL_DEPTH_TEST);
	}
	private void render3D() {
		world.render(camera);
	}
	
	//2D
	private void ready2D() {
		glClear(1);
		glMatrixMode(GL_PROJECTION);
		glLoadIdentity();
		
		glViewport(0, 0, Display.getWidth(), Display.getHeight());
		glOrtho(0, 1, 0, 1, -1, 1);
		glMatrixMode(GL_MODELVIEW);
		glLoadIdentity();
	}
	private void render2D() {
		
	}

World.java


public void render(Camera camera) {
		chunk.render();
		camera.lookThrough();
	}

Chunk.java


private void rebuildVBO() {
		FloatBuffer vCoords = BufferUtils.createFloatBuffer(size * size * size * (3 * 4 * 6));
		FloatBuffer cCoords = BufferUtils.createFloatBuffer(size * size * size * (4 * 4 * 6));
		
		for(int x = 0; x < size; x++) {
			for(int y = 0; y < size; y++) {
				for(int z = 0; z < size; z++) {
					
					vCoords.put(Shape.createCubeVerticies(x, y, z, 0.5f));
					cCoords.put(Shape.getCubeColors());
					
				}
			}
		}
		
		vCoords.flip();
		cCoords.flip();
		
		glBindBuffer(GL_ARRAY_BUFFER, vId);
		glBufferData(GL_ARRAY_BUFFER, vCoords, GL_STATIC_DRAW);
		glBindBuffer(GL_ARRAY_BUFFER, 0);
		
		glBindBuffer(GL_ARRAY_BUFFER, cId);
		glBufferData(GL_ARRAY_BUFFER, cCoords, GL_STATIC_DRAW);
		glBindBuffer(GL_ARRAY_BUFFER, 0);
	}
	
	public void render() {
		glBindBuffer(GL_ARRAY_BUFFER, vId);
		glVertexPointer(3, GL_FLOAT, 0, 0);
		
		glBindBuffer(GL_ARRAY_BUFFER, cId);
		glColorPointer(4, GL_FLOAT, 0, 0L);
		
		glEnableClientState(GL_VERTEX_ARRAY);
		glEnableClientState(GL_COLOR_ARRAY);
		
		glDrawArrays(GL_QUADS, 0, size * size * size * (3 * 4 * 6));
		
		glDisableClientState(GL_VERTEX_ARRAY);
		glDisableClientState(GL_COLOR_ARRAY);
	}


public static float[] createCubeVerticies(float x, float y, float z, float size) {
		return new float[] {
			//Bottom face
			x, y, z + size,
			x + size, y, z + size,
			x + size, y, z,
			x, y, z,
			
			//Top face
			x, y + size, z,
			x + size, y + size, z,
			x + size, y + size, z + size,
			x, y + size, z + size,
			
			//Front face
			x, y, z,
			x + size, y, z,
			x + size, y + size, z,
			x, y + size, z,
			
			//Back face
			x, y + size, z + size,
			x + size, y + size, z + size,
			x + size, y, z + size,
			x, y + size, z,
			
			//Left face
			x + size, y, z,
			x + size, y, z + size,
			x + size, y + size, z + size,
			x + size, y + size, z,
			
			//Right face
			x, y, z + size,
			x, y, z,
			x, y + size, z,
			x, y + size, z + size,
			
		};
	}
	
	public static float[] getCubeColors() {
		
		return new float[] {
			1, 1, 1, 1,
			1, 1, 1, 1,
			1, 1, 1, 1,
			1, 1, 1, 1,
			
			1, 1, 1, 1,
			1, 1, 1, 1,
			1, 1, 1, 1,
			1, 1, 1, 1,
			
			1, 1, 1, 1,
			1, 1, 1, 1,
			1, 1, 1, 1,
			1, 1, 1, 1,
			
			1, 1, 1, 1,
			1, 1, 1, 1,
			1, 1, 1, 1,
			1, 1, 1, 1,
			
			1, 1, 1, 1,
			1, 1, 1, 1,
			1, 1, 1, 1,
			1, 1, 1, 1,
			
			1, 1, 1, 1,
			1, 1, 1, 1,
			1, 1, 1, 1,
			1, 1, 1, 1,
		};
	}

Camera.java


public void lookThrough() {
		GL11.glLoadIdentity();
        GL11.glRotatef(pitch, 1.0f, 0.0f, 0.0f);
        GL11.glRotatef(yaw, 0.0f, 1.0f, 0.0f);
        GL11.glTranslatef(x, y, z);
        
        System.out.println(x + ", " + y + ", " + z);
        System.out.println(pitch + ", " + yaw);
	}

Any help is appritated