Would you like to see ported to Xith3D?
I might fix you up with cellshading either today or tomorrow
How about:
stencil buffers - Lesson 26, and
Particle Engines - Lesson 19
That would be very sweet indeed! ;D
Just a question, are you going to add your Quake loader and the ports source to the Xith Toolkit? Details are here if you are interested: http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=xith3d;action=display;num=1066524523;start=15#19
Cheers,
Will.
Eventually I will, but for now, I’m tweaking the source a lot to get a better frame rate
Regarding the particle systems - note that PointShader (rendering peer for PointAttributes) is not implemented for a moment in Xith3D - I have this on a list…
Yuri
It’s alright; I only need TriangleStripArray, BLEND_SRC_ALPHA, and BLEND_ONE
Love to see either the cell shading or particle system tutorials ported. DO you know if you can do the particle system using point sprites?
[quote]note that PointShader (rendering peer for PointAttributes) is not implemented for a moment in Xith3D
[/quote]
Or is this a no?
I’d be interested to see how Xith handles particles, I don’t think i’ve seen much in that area except the single one in the magicosm shot.
I’m feeling inspired by viewtiful joe to have another crack at cel shading myself ;D
[quote]Or is this a no?
[/quote]
For a moment, this is a no. But if you really need this and will make some tutorial utilizing this functionality, I’ll make it top prio and implement PointShader nearest days, because of I planned to do this anyway - earlier of later.
Yuri
Also, the collision detection tutorial would be really cool.
/me awaits the weekend…
bumpy dee bumpy dee bump ;D
http://www.realityflux.com/abba/celshading.jpg
Coming soon
/me is being too lazy to implement the final touch: keyboard controls…
cool guitar music playing in the background Tada ;D
Nehe Lesson 37 Java3D port
Nehe Lesson 37 Xith3D port
Nehe Lesson 37 JoGL port
This is a good opportunity to get an idea how Xith3D fairs against Java3D performance wise.
Next: Particle system
PS: Had to cheat to get some sorta colored background working in the Xith3D port :’(
If someone wants to run the Xith3D port under Linux, change the path in Lesson37.java to “Data/Model.txt” (case sensitive). Besides this small change, it runs.
[quote]If someone wants to run the Xith3D port under Linux, change the path in Lesson37.java to “Data/Model.txt” (case sensitive). Besides this small change, it runs.
[/quote]
The evil Linux…
My boss, Bmyers also pointed out that some of my work wouldn’t run on his linux machine unless few Upper/Lower case things were modified… :
Fixed now
[quote]I’d be interested to see how Xith handles particles
[/quote]
VERY poorly >:(
We haven’t had any problems with our particle system. What is the root of your performance issues with particles Java Cool Dude?
It’s fixed now, it was all my “faulty” code from the beginning ;D
Can’t post any code though, it’s going straight to Galactic Village
Say hi to Brad for me!
waves
Will do ;D
http://www.realityflux.com/abba/particles.jpg
Not too chubby knowing that the source emits about 2000 polygons all alpha blended :P.
PS: That’s not Nehe’s, the code is all my own work ;D
very pretty